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The key to missiles

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri Sep 03, 2004 12:04 pm


Some notes on missiles.

Do NOT use them like torpedos. Using engine kill is an effective strategy to boost torpedo range to about 15 K or so, but only against stationary targets. When you launch whist thrusting the intertia that the missiles undergo makes it impossible for them to turn and track a target. Always, Always, Always fire when a target is coming Towards you, not when you are behind. This increases your hit percentage dramatically. Always fire from point blank range when the target is about to pass you going the other way (you can do this with torpedos). Missiles are usually a waste of credits, but they sure can be fun :-)

always thrust when firing a missile/torp. it makes the missile close in a on a target alot faster.

strafe! the three VHF's are equal in strength

Post Sat Sep 04, 2004 3:25 am

Ok this is going to sound stupid and I feel really bad, but Im going to have to ask because im dieing from curiousity.... dont get me wrong, Ive done fine without them, finished the story line, bla bla bla, making heaps of cash, but I have never been able to use missiles.

What in the hell do I have to purchase to use missiles, no matter what I buy, missiles no fire never, torpedoes I got to work, Shift+Q, and off goes mu sunslayer, but missles for the goddam life of me, I could not get them to work!!!!

I dont need them but I want to know how to get them to work!

Trent, you did a great job last time.

Post Sat Sep 04, 2004 7:17 am

to use missiles, you need ammo. example, you have a javalin missile luancher, now you have to buy javalin missiles. the default for firing a missile is q.

strafe! the three VHF's are equal in strength

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