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To Mod or Not To Mod? now thats the question.

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Wed Aug 25, 2004 11:18 am

To Mod or Not To Mod? now thats the question.

ever since i started coming to this site i have seen many mods for FL but honestly i dont like mods for games like FL (meaning First Action Shooters). no offense to the people who make the mods, im sure they spend a heck lot of a time making them and im sure many use them also but really its like raping the original game. i mean sure mods which make the enemy stronger are acceptable but giving complete new ships and systems are not. what i would wanna know is if u modded your FL why? or if not why?

Peace Out

Post Wed Aug 25, 2004 11:54 am

Mods add variety to the game, because, after all, you can only play through the story line so many time without getting boring.
*Note*, making mods for the game is not *raping the game*. If you don't like using mods, that's ok, no one is asking you to. But as this site is a modding site, please don't come here to knock it. People here, work hard at what they do and a great many, judgeing by the download numbers, like it as well. Now, try one, you might like it, after all, wouldn't you want to play the story with a totally different ship type?

Edited by - Finalday on 8/25/2004 12:54:53 PM

Post Wed Aug 25, 2004 12:12 pm

I suggust then try a mod that has an open play format. Where all it has done is remove the story line.


Try it you may like it...................AZAR

Post Wed Aug 25, 2004 1:26 pm

@@@ finalday
the poll u got in the frontpage..."how many mods have u played?" well 68% or 69% says they played over 5 mods which is impressive very impressive but second in the polls are 19% which is none... that shows apart from the die hard fans who use this site very few people played mods.
that is disappointing... cuz second ought to be either 4 or 3 mods or maybe 2 or 1 not none! none should be in last... thats shows many people like FL to be unmodded.

Peace Out

Post Wed Aug 25, 2004 2:02 pm

I played thorugh FL 5 or 6 times without any mods. Now i won't play it without them. The modders in this community are infinite times far more talented than myself and do spend shed loads of time, for no money, to make playing FL all the more enjoyable. I did answer yes to that poll and i do prefer the big mods like rebalance. The vast amount of ships people have designed that are fantastic to look at is amazing. I for one can't make mods so i greatly admire the workmanship of the modding cummunity.

So yes, i do play a modded FL, and i personally wouldn't go back

Post Wed Aug 25, 2004 2:40 pm

Mods are just a way of extending the life of any game. Without something new to add to a game, would you honestly still be playing it as much after a year as you did when it was new?

Post Wed Aug 25, 2004 3:24 pm

LithiumBrick
The math is off. 69% playing the game with mods, is a vast majority who do over the 19% that never have. The poll also does not list the difference between die hard fans and newbies who take the poll. The 19% may simple have never tried a mod. Again, it is optional to use a mod, but it offeres a different view of the game, with or without the story line. The one I am running right now is Privateer which totally changes the game. Yes, the story line is theree, but the ship are replaced, the factions are renamed, different comoditys, ect. It's like playing a new game. I can't wait to complete it and then try a different mod.

Post Wed Aug 25, 2004 3:27 pm

That low percentile saying none can easily be new people here. There are new members EVERY day, and not all members who have been here long will even notice polls anymore. I hadn't noticed there was a new one - so i haven't voted!!!


To be honest, I am also NOT suprised that its none next. This has NOTHING to do with how many like an un-modded game, and everything to do with the fact that if you TRY a mod, you usually try another without any questions. That should have 10+, 20+ and 50+. Then you would see the difference. I think you would be hard pressed to get a SINGLE person posting in this thread who has only tried one mod. You either try them and like them - or you don't. About 5-10% probabily don't do mods. Not cause they don't like them at all - cause they just aren't really aware of how to. Every day we get questions of "So i put the file in the directory - nothing has changed". I myself have only tried ONE mod for Call Of Duty - and have NONE for Medal of honour Allied assualt. Its not cause I don't like them - i just haven't found any yet!!!

Post Wed Aug 25, 2004 4:06 pm

Well, I'm not a huge fan of mods. I have tried many different ones and all the major ones and all they add is new objects (ships/weapons/items/systems/bases/etc.) but no new storyline whatsoever. For me it's not good enough. Sure, a lot of new content is added but the mods basically follow the exact same ships/weapons/etc. that are in the original game, only with a different design and some alteration of the specs.

No offence to any modders who are doing a great service by the way, unfortunately none of the mods out there have anything that can keep me playing for long. I need a new premise, a new story that can keep me strapped to my seat long enough to enjoy the game. I have already exhausted the single-player and multi-player aspects of the game (again, the MP part is not much different than the SP aspect), so I'm looking for a new premise to keep myself playing. Unfortunately, as far as I know, there's no such thing out there.

Again, no disrespect to the modders, but I would advise to wait for Freelancer 2 (if it ever comes out, that is).

Post Thu Aug 26, 2004 11:37 am

They're free, they make the game exciting, and they're cool. I love my battleship encounter/the order needs you combo. And some of the ships these guys put out are amazing. Best part is, though, that they are optional. If you don't want the colonial viper taking up precious disk space, you don't have to. And, for those of us who've always wanted to pilot a flying toilet of death, that option remains too. --- VH16

I am Nobody; Nobody is Perfect; Therefore, I am Perfect

Post Thu Aug 26, 2004 1:26 pm

Kress1, you have to realize that STORYLINE is coded in the game from the beginning. It like a script. To integrate one into a MOD would basically be creating a new game. The only away, that I know of, around this is to get more than the source code. Very few developers release this.

Ergo, MODders have to work with what is available. What has been done here is quite amazing and we all should feel ourselves quite fortunate. There are some games, like Wing Commander, that still have a loyal following but very little can/has be done as it is near impossible or extremly difficult to MOD.

There are some servers that run a MOD which try to simulate a story or thread by activities and other actions. even w/o these MODs do add quite a lot of replay & variance to a game. This is especially true if you load one up & replay the story. Using diff ships & bang-bang make it ttally diff. If there are new sys then there is just that much more to explore as you put Juni off before the next mission.

It is hard to soar with eagles when you fly with turkeys.

Post Thu Aug 26, 2004 1:33 pm

mods sometimes make fl crash and need to be reinstalled CONTINOUSLEY, but mods are ok. i have one comp with mods and one without.

"Death to ZugZug!" Oh, and by the way, considering I outrank you, I shouldn't have to listen to you.

Post Thu Aug 26, 2004 2:08 pm

I played through FL once completely without mods, then it got kinda boring. I heard about Lancers Reactor from one of my friends and downloaded a few mods from here. I played FL with these mods until....it got boring. Now, I'm playing FL with just the OpenSP mod.

What I'm trying to say is, mods only make the game interesting for awhile, until you get tired of it again.

Post Wed Sep 01, 2004 4:38 pm

I think mods especially the big ones gives freelancer a whole new life, I've only had my copy of freelancer for probably not quite a year yet, and I went through the sp story line, though I don't like the hovis race part much, other wise I enjoyed it very much, but I don't think I would still be playing the game if it wasn't for the mods so yea mods are top of the pops for me.

Post Wed Sep 01, 2004 9:18 pm

look as i have said before freelncer is ike a car you might want to give it a new egine or new paint
if you think mding is raping the game.. you know that just creepy if you buy a game you may do what you want with it.

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