Flight control - Mouse flight or keyboard?
In SP, the AI ships generally circle, fly head on, zoom past, repeat. It seems to me that ideally you want to be turning in front of them as they approach, so they stay in shot all the time. I can't do this with mouse flight - turn speed is determined by how off-centre the opponent is and I'm busy aiming straight at them
But, when I try turning with the keyboard I can't get my aim. Couldn't hit a bloodhound at 10 paces, altho' kept him on screen the whole time
So, is it worth persevering with the keyboard rotate and pitch controls, does anyone use them? Or is it just too ****y to bother with?
Apologies if this has been a thread before, I did a search with no joy.
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