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Nice Game: But could have been better

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Mar 08, 2004 12:32 pm

Nice Game: But could have been better

My two sons and I bought this game to play on our home network and I have to say our first impresssions were excellent. To be fair my sons still think this game is brilliant and were playing on it non-stop during Saturday and Sunday.

However, I rapidly became bored.

It seems to me that despite all the hype about being able to chose your role and career within the game there really is little viable choice as the game works at the moment.

In short, you either load your ship up with every weapon going and and start whizzing about killing things or you hit the exit button and find something more rewarding to do.

It seems the game designers put little if any thought into the non-combat career options. Trading is a practical impossibility and pretty pointless as there is really no career advancement concept even if you do manage to avoid getting shot to pieces and losing all your money. Smuggling and mining are similarly slow progress, low reward and high risk.

It seems the designers failed to consider the excellent idea's which were included in earlier games like Elite which developed trading concepts long before my youngest son was born and Hardwar which included some nice trading concepts including facility ownership.

For example:

* Why can't a trader hire escorts to fly protection on important trade runs?

* Why can't a trader obtain a list of routine convoys heading to dangerous planets and join them for protection in return for a fee.

* Why can't a trader hire other ships in order to build up his fleet and expand his business.

* Why can't traders buy shops and maintenance facilities in order to sell their goods and services to other players and NPC's.

* Why don't the police provide protection for traders when their ships are attacked in orbital space.

As things stand at present this game is little more than a high quality shoot-em-up and yet the concepts listed about are all as old as the hills and have been included in games which ran on the Commodore 64.

Didz
Fortes, balore et armis

Edited by - Didz on 3/8/2004 12:40:26 PM

Post Mon Mar 08, 2004 12:40 pm

Because freelancer was pushed to be developed quickly, and much more time would be required to program in these useful and wonderful options.

Post Mon Mar 08, 2004 1:01 pm

i heard that the game devolopment toke 4 years... and the last setup was made in short time...

just as the viper above said

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Edited by - DragonBreath on 3/8/2004 1:01:23 PM

Post Mon Mar 08, 2004 2:06 pm

Almost all the things you listed as things missed out (For Example: etc) are being done regularly by the more imaginative gamers on multiplayer. You can actually give players your resources, therefore pay them to do certain things, i.e. protect you. Or you can form alliances with other players and establish a trade convoy where you share the rewards. Theoretically, besides what you can own, you can do anything you can imagine. For example, on multiplayer I am actually a bounty hunter - people give me valuable resources to protect them and their convoy, or to hunt down and kill someone specifically who's been giving them trouble.

"If it aint on fire, you haven't shot it up bad enough yet" - my old teacher on Planet Housten.

Post Mon Mar 08, 2004 3:11 pm

I think the game developers released this early version of freelancer with all the basics to see how players would react. Now that they know its a top game, i think they continued the process of continuing on the first one with more stuff like what you asked and more complicated things. That was just my view of things. I could be right. I mean come on, making the rest of the things would take another 3 years at least. I don't think the game makers wanted a 7 year project with no results at the end. I could be wrong.

Please correct me if I'm wrong.

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Post Mon Mar 08, 2004 5:10 pm

There are games out there that do a bit of what you are asking. X2:The threat for commerce "See threads in Off topic forum, Tacyon: the Fringe, you can hire wingmen. Freelancer almost did not come out till Microsoft steped up to the plate and between them an DA they got the game out. The freelance part may be better enjoyed on a regular server with alot more people involved. Welcome to TLR

Finalday

Hinneh / I / Bo / Mahar... /Keith Green\ (1953-1983)

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