The idea behind the "Guns matching speed" is this:
When guns-speeds differ, the aiming screws up. The little targeting reticle wich indicates where you must shoot in order to hit your target is placed on screen through calculating how fast a ship is flying and in which direction, and at the same time taking into concideration the velocity of the gun (Not the refire rate but the speed of the things you shoot).
This means that with a speed 500 type of gun, the AI places the targeting-thingy further infront of the targeted ship then when you're using a speed 750 type of gun. This is simply because the gunfire travels slower and therefore taking more time to reach its target, which is still on the move.
Ok, say that you have two guns (to keep it simple), one speed 500 and one speed 750. The AI still needs to determine where to place the targeting-thingy, but because its got two totally diferent speeds to work with, it places the thingy (most likely) at a point somewhere in the middle, using the average of the two speeds: 750+500=1250, 1250/2=625
That's why the targeting is screwed with two different gunspeeds. Now, a difference of say 50, isn't something to get worried about. Even 100 shouldn't be to muchg of a problem, but only when it's just one gun being diferent.
So 10 guns which have a speed of 600 and one turret with the speed of 650, 700, 550, or 500 shouldn't screw the aiming to much. But still...
I hope I made some sense
Edit: Damn spelling.
- I'm not crazy, I'm a car. And if you don't believe me, you can get out and walk home. -
*** The Titan flies like a cow
***
Edited by - Nickless FL for Life on 2/23/2004 8:02:14 AM