How to start. Okay, first:
1. Microsoft / DA will sue you to heaven and back if you try marketing a new game under the original name, which they created. Microsoft is infamous for creating lawsuits which bankrupt, ask some ex-software people for their opinion, it'll be the same answer.
2. You would have to have an engine to base the game on. Engines are the most buggering thing to try and code, as you need beta testers to test, dedicated programmers to program etc.
3. Even though there are lots of people here at TLR, a vast majority just signed up for the off-topic forums, and don't even know what Freelancer is. Also, only the people in the General Editing Forums would be able to code the game.
4. Communication is vital when making a game. E-mail ain't going to cut it when you need to produce mass-numbers of a game. Which moves me onto 5 ...
5. What insane company would want to market a game when a big lawsuit from Microsoft is hanging over their heads !? None that I know of, myself.
It's a nice Idea, but as you can see from my points above, it ain't going to happen
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"There's no such thing as miracles or the supernatural, only cutting-edge technology" - Ocelot
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Edited by - Neo_Kuja on 2/7/2004 1:28:12 PM