Sun Feb 08, 2004 11:02 am by Caelistis
Why I hate the nerfing of capital ships
or
God Damned Lazy Game Mechanics
By Caelistis
Without resorting to comparing Freelancer to other games in its genre, we can easily see that even within the universe that Freelancer's fiction creates that there is a massive hole in the plot.
I can buy a single unit that will shield my ship in 360 degrees but there has yet to be discovered a way to make make units smaller and only project hemispherical shields? Please.
From an engineering perspective, it would be easy to setup a line of these 180 degree shield generators at X length along the belt line of a capital ships to overlap each other in serial. Much like the old "ironsides" sail ships of ancient Earth navies.
We already know from smaller ships (ie Armored Transports, the Clydesdale, the Dromedary, et al ad nauseum) that we can create shields that allow for high powered energy weapons and projectiles to pass through one side of the shield without a detrimental effect.
So what's stopping a modification of that for larger ships? Via sheer size, we can extrapolate that capital ships have either much larger reactors or reactors that work in serial for a cumulative output. So the power to drive these smaller shield generators should be more than sufficient. When not in battle, what does a capital ship have to provide power to? Environmental, engineering, navigation, communication and crew quarters.
Unless these ships are extraordinarily wasteful due to some unknwon entropic state of energy loss, there should be more than sufficient power to drive shields.
So they don't want you spending days chipping away at a capital ships armor/defenses. Ok, that's why we have torpedoes. The Sunslayer should, in theory, pack enough whallop that a few in a row should take down a portion of the shields and do damage. But common missiles? Please!
It just...irks me that the game mechanics treat the player as some sort of mentally deficient genetic throwback who needs nerfed capital ships to kill them. Make me sweat! Make me think! Make me be unsure of whether I will survive a confrontation, even in a wing, with a base killing capital ship.
Treat me like the privateer you are allowing me to be in the game. Make me act like one and think like one beyond running commodities and killing Nomads or contracts.