Tue Jan 13, 2004 2:52 am by Switchblade
Freelancer isn't to scale.
think about it. If Trent is two meters tall (for the saKe of ease of calculation) and his starflier (at the start of the storyline) is six times his height, then it is 12 meters tall.
compare the starflier to a trade lane ring, and then a trade lane ring versus a planet, I worked it out as planet Manhattan being about three kilometers in diameter, which is ridiculously small.
put simply, the planets aren't big enough, the distances aren't far enough, the stars sure as hell are too small, and everything else is far too big. even a battleship or station should just vanish next to the planets. (Earth is, what? 200,000 Km across? Freelancer includes a few gas giants, too, and Jupiter, as a convenient example, is so huge that you could sink Earth into the great red spot without coming near the edges.)
of course, if you were going for accurate scale, the game would be gargantuan, and pretty much unplayable.
My advice is not to worry about it. when everything's out of proportion to make it easy to understand and play, the last thing you need to worry about is how its measured.