and gave example like the player is pirating preventing from goods getting to certain place, eventualy the prices of these goods will rise in that place, in the other hand if the player keeps getting the same goods the price will get lower.
of course I thought that was an only early thoughts of game model ..
I am glad I am wrong, but I have made many runs of Diamonds from Berilen to Tokyo but the price never changes!
it might be due to the low number of cargo i got {250}, I should try this in moded servers using CSV {80k cargo space}.
" Does killing PKs makes me any better! ? "