Economics Project--HELP!!!
MY QUESTION: (hehe thought I'd get to the point) I need to know the regeneration time of goods once you have bought them. (approximate time or distance traveled until the merchant's supply is back up to 30 units) I have tried leaving the system (once removed) and coming back, but the goods have not regenerated.
Even though there may be other very good alternate ways of making money, mining and piracy are not within the scope of my current project. I just want to keep it nice and simple, for now I figure I'll post the code after I get the grade for it so you guys can find your own trade routes for certain MODs.
Moreover, I'm solving the Nash equilibrium for the weapons-shields game matrix. I'll post that eq. as soon as I figure out the mixed strategy equilibrium. I anticipate that it will be pretty balanced, but who knows--maybe we'll be surprised. On the side, which shield-types and weapon-types do ya'll prefer? (gravitron, positron, molecular, laser, photon, etc...)