Missile resistance
I've just converted my two freighter characters into all-missile + shield zapping turrets and I've noticed different ships seem to have different modifiers on missile damage. I mean a triple-shot salvo of Slingshots off my Rhino will kill Corsairs Legionnaires 9 out of 10 times, but a triple-shot salvo of Catapults of my Dromedary won't kill those lowly Rogues Bloodhounds most of the time (Same thing goes to the Mollys), and with my Rhino's Slingshots very often it takes 3 or more salvos! I couldn't find such modifiers in the ini's though, may be the closing speed at impact modifies the damage? One thing that is certain is the Corsairs love charging me head on at flank speed, but those Rogues and Mollys fly lazily.