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Missile resistance

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CW

Post Tue Oct 21, 2003 6:14 am

Missile resistance

I've just converted my two freighter characters into all-missile + shield zapping turrets and I've noticed different ships seem to have different modifiers on missile damage. I mean a triple-shot salvo of Slingshots off my Rhino will kill Corsairs Legionnaires 9 out of 10 times, but a triple-shot salvo of Catapults of my Dromedary won't kill those lowly Rogues Bloodhounds most of the time (Same thing goes to the Mollys), and with my Rhino's Slingshots very often it takes 3 or more salvos! I couldn't find such modifiers in the ini's though, may be the closing speed at impact modifies the damage? One thing that is certain is the Corsairs love charging me head on at flank speed, but those Rogues and Mollys fly lazily.

Post Tue Oct 21, 2003 8:06 am

i have found something when using missiles

- some ai fighters can easy outmaneuvre missiles
- missiles what miss the target in blastrange will blow up and dammage the target little...
- missiles won't track well with lag...
- missiles will dammage the target more if it will hit them with higher speed (100% dammage for impactspeed 90m/s)

If u c some1 in a dagger make fireballs from hunters it can be me

Post Tue Oct 21, 2003 9:23 am

yeah

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Post Tue Oct 21, 2003 12:11 pm

@newborndevil did you really just post one word as your first post??!!! A man of many words I see! welcome to the forums...

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