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Life Pods
This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!
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Let me whet your appetite some more then!
Ships - You need reps depending on class, and also price varies with locations - ie, Kusari ships in Bretonia cost 25-30% more than in Kusari, the eagle in the usual place is now sold in a liberty system for 100% more than usual
All equipment is mountable and upgradable (except engines right now!), and you require reps to buy.
Guns sell all over the place, but Rheinland guns in kusair sell for 30% more than in Rheinland, ditto with everything else (eg outcast guns sell at LR bases for 30% more to 200% more). Detroit sells all stuff - but at high premiums!!
Ammo isn't as freely available as it used to be, or if it is, its more expensive! So if you buy high class missiles they cost 30% - 100% more in the liberty system than the places you can buy them.
Nano bots and bats cost normal in house systems, but 20% more each in IW systems, 40% in BW, 80% in those where bad guys live lots!
20 new commodities including 5 new illegal ones.
All NPC ships flyable.
Each house has a VHF as well
Some shipping companies have just got some new ships for themselves - i have only just put that in, it crossed my mind suddenly!
Four new house systems - 1 is my mindfield maze system - which has wrecks, abandoned secret bases, internal jumpholes, etc etc and lots and lost of very deadly mines (imagine zone21 covering half the map, with corridors carved through it, but half in the dark , lots of radiation pockets and interference.
New systems in 3D - so you go up to bases in tradelanes as well as accross. My fav is my planet with 4 docking rings to four bases - 1 Rheinland, 1 Kusari, 1 Bretonian, 1 Liberty - all selling their own guns etc.
Christ - have done lots - cannot remember - lots of new weapons, including over 36 new cap ship weapons
Oh - for capships they are mega tough etc, but their guns are suited to purpose. They have large turrets for killing each other (very powerful, but slow so fighters can easily dodge), 2ndry turrets for all stuff and then flak turrets to shoot down fighters - they are pretty good fun.
Oh - fighters speed depends on class - ie, lf go 130, vhf go 70, hf go 90 and mf go 110. Thrusters burn out quicker on vhf than on lf too - so you cannot thrust as long.
My personal fav - 2nd hand ships 0- all avalable at junkers bases. these have bad engines and power supplies, missing mounts and stuff - but they are cheap! All have custom info cards too. If you buy one, you will need to upgrade parts as when you cruise the engine will cut out on you after a while.
Capships can only dock at certain bases and planets - regardless of docking ring or moor points - so you can only dock at places i deem big enough - LOL. This is an attempt to promote helping each other incase this mod works well for MP. Ie - for max profit runs you need someone to run down to planet to load you up.
Well - there is more, but you would fall asleep if i mentioned it all!
edit - couldn't resist - to those that claim all mods are clones of anyone elses. Lots of these things aren't in anyone elses - but i have posted them all to be used in the mod announcement forum!
Edited by - chips on 16-10-2003 04:22:26
Ships - You need reps depending on class, and also price varies with locations - ie, Kusari ships in Bretonia cost 25-30% more than in Kusari, the eagle in the usual place is now sold in a liberty system for 100% more than usual
All equipment is mountable and upgradable (except engines right now!), and you require reps to buy.
Guns sell all over the place, but Rheinland guns in kusair sell for 30% more than in Rheinland, ditto with everything else (eg outcast guns sell at LR bases for 30% more to 200% more). Detroit sells all stuff - but at high premiums!!
Ammo isn't as freely available as it used to be, or if it is, its more expensive! So if you buy high class missiles they cost 30% - 100% more in the liberty system than the places you can buy them.
Nano bots and bats cost normal in house systems, but 20% more each in IW systems, 40% in BW, 80% in those where bad guys live lots!
20 new commodities including 5 new illegal ones.
All NPC ships flyable.
Each house has a VHF as well
Some shipping companies have just got some new ships for themselves - i have only just put that in, it crossed my mind suddenly!
Four new house systems - 1 is my mindfield maze system - which has wrecks, abandoned secret bases, internal jumpholes, etc etc and lots and lost of very deadly mines (imagine zone21 covering half the map, with corridors carved through it, but half in the dark , lots of radiation pockets and interference.
New systems in 3D - so you go up to bases in tradelanes as well as accross. My fav is my planet with 4 docking rings to four bases - 1 Rheinland, 1 Kusari, 1 Bretonian, 1 Liberty - all selling their own guns etc.
Christ - have done lots - cannot remember - lots of new weapons, including over 36 new cap ship weapons
Oh - for capships they are mega tough etc, but their guns are suited to purpose. They have large turrets for killing each other (very powerful, but slow so fighters can easily dodge), 2ndry turrets for all stuff and then flak turrets to shoot down fighters - they are pretty good fun.
Oh - fighters speed depends on class - ie, lf go 130, vhf go 70, hf go 90 and mf go 110. Thrusters burn out quicker on vhf than on lf too - so you cannot thrust as long.
My personal fav - 2nd hand ships 0- all avalable at junkers bases. these have bad engines and power supplies, missing mounts and stuff - but they are cheap! All have custom info cards too. If you buy one, you will need to upgrade parts as when you cruise the engine will cut out on you after a while.
Capships can only dock at certain bases and planets - regardless of docking ring or moor points - so you can only dock at places i deem big enough - LOL. This is an attempt to promote helping each other incase this mod works well for MP. Ie - for max profit runs you need someone to run down to planet to load you up.
Well - there is more, but you would fall asleep if i mentioned it all!
edit - couldn't resist - to those that claim all mods are clones of anyone elses. Lots of these things aren't in anyone elses - but i have posted them all to be used in the mod announcement forum!
Edited by - chips on 16-10-2003 04:22:26
Wow Chips, that's impressive! Plus, I'm glad someone is able to add all four houses in one system and have 3D tradelane routes, since I haven't been able to work on my Battle for Earth mod since my computer's been acting up. What are you calling your mod?
Sir Spectre
Like Master Yoda's speak, Olde English is, yes? Hehmmmmhaha!
-- From the play "Zlothello"
Edited by - Sir Spectre on 16-10-2003 04:47:47
Sir Spectre
Like Master Yoda's speak, Olde English is, yes? Hehmmmmhaha!
-- From the play "Zlothello"
Edited by - Sir Spectre on 16-10-2003 04:47:47
it is tentatively called ......erm - TEMP, as i am making it for the Elite - so its the Elite modding project. It was supposed to be a small mod that started out about 2 months ago just for the TE. However, things change and i was told it was for the public eventually too!lUnfortunately i cannot leave things alone as ideas just suddenly jump out at me, and i find something i am not happy about (worst one is that i have justed fixed the games lousy infocards for engines! Took a while to put it mildly).
If i can leave it alone and sort out the last two bases, then check the missions are set up i can give it to my beta testing team to run rough over it. I want them to test for about 5-10 days finding bugs, at which point if there are no major ones that needed a reissue, they will be taking down traderoutes and so on. After that, 5 days tinkering with the new trade routes, and all the old ones that i changed (not all of them - just the big ones ), and adding the last few touches (the most buggy ones for me), it then gets tested again for 5 days hopefully before being released.
I think it might need a better title though - not very memorable or catchy is it?
Well - i got alot to do if its to be ready for Friday (going away for weekend, so i want it testin whilst away!). If all goes well, i will ask some people if they would like to join in the testing for the second session! But then again - this is me, and i cannot leave the bloody thing alone right now, always tinkering. I suddenly remembered 5 ships i left out the other day - how typical! LOL
Edited by - chips on 16-10-2003 05:46:08
If i can leave it alone and sort out the last two bases, then check the missions are set up i can give it to my beta testing team to run rough over it. I want them to test for about 5-10 days finding bugs, at which point if there are no major ones that needed a reissue, they will be taking down traderoutes and so on. After that, 5 days tinkering with the new trade routes, and all the old ones that i changed (not all of them - just the big ones ), and adding the last few touches (the most buggy ones for me), it then gets tested again for 5 days hopefully before being released.
I think it might need a better title though - not very memorable or catchy is it?
Well - i got alot to do if its to be ready for Friday (going away for weekend, so i want it testin whilst away!). If all goes well, i will ask some people if they would like to join in the testing for the second session! But then again - this is me, and i cannot leave the bloody thing alone right now, always tinkering. I suddenly remembered 5 ships i left out the other day - how typical! LOL
Edited by - chips on 16-10-2003 05:46:08
@chips - man thats impressive! sounds to me like you've rewritten the entire game, the way you and the rest of us would like it. When you say that you originally wrote the mod for the elite, does that mean that you've written this with MP in mind? Excuse my ignorance, its just that I was under the impression that the only modded servers out there are locked? (Not played much MP yet, still awaiting my fast connection)
Either way, I can't wait to play this....I love the second hand ships touch, thats truly inspired, as is the modifications to the trading system....
maybe you should run a naming comp?
Either way, I can't wait to play this....I love the second hand ships touch, thats truly inspired, as is the modifications to the trading system....
maybe you should run a naming comp?
Wow, this sounds really sweet. Just got into Freelancer about a week ago. Wish I had sooner.
The only time I've ever seen escape pods were in capture missions. This will certainly make the game better!
And to avoid trouble, if anything in this post is borderline spoiler material any mod is free to edit it out.
Edited by - Chronosv2 on 22-10-2003 14:01:31
The only time I've ever seen escape pods were in capture missions. This will certainly make the game better!
And to avoid trouble, if anything in this post is borderline spoiler material any mod is free to edit it out.
Edited by - Chronosv2 on 22-10-2003 14:01:31
34 posts
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