Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Why there can never be a "best"...

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Oct 13, 2003 2:56 pm

Why there can never be a "best"...

Hello, you FL forum nuts...I've noticed that despite the ban on "best ship" threads(please note that this IS NOT a best ship thread...I don't care what you think is better, I don't want your favorite loadout. This is something to mush through your brain, nothing more), people still seem to be in search of the mystical super-ship at the core of all existance...it stems from their desire to be the best of the best, the elite of the elite, feared and respected by all who oppose them...to find a cure-all loadout that will make up for their faults and give them an edge over everyone else. Thus, the search for the "best ship" or "best loadout" continues.

It doesn't exist. Yes, that's right, doesn't exist. There's no such thing as a best ship; there is no such thinga s a best loadout. No stat, no pilot, no amount of arguing can make this myth come true. The "best ship" is in the same category as the class 10 turret and the location of the Osiris...you'll never find it, no matter how long you look.

We've all heard the arguments before..."this does the most damage!", "mine has more armor!", "this one's faster!", "that rig sucks!", and so on. It will never, ever be decided for sure; you'll still be debating this when hell freezes over.

So you argue that class 10's are the ultimate...but every day people in LF's peck those big bad monsters to death...obviously, better they ain't.

Likewise for the LF's...there have been numerous reports of these agile little devils getting blasted to bits by a well placed volley of fire from a VHF.

So who's right? Nobody. Truth be told, you could be good in anything if you know how to fly it. You could fly an LF and beat VHF's all the time, or you could be a VHF that beats LF's all the time. But how, you ask?

Practice. That's right...practice, not configuration, is what makes you better. No matter how high your class is, or how "good" your loadout, if you don't practice you'll get blown away. By anything. And to really know how to counter a vessel, you must first FLY it- you can't just expect to go up against something and win every time if you've never spent the time to get aquainted with that particular ship's capabilities. Only through experience and research can you aquire the ability to exploit a weakness; you can't just get a configuration for that off the top of your head.

"But that takes TIME!"

Well, yes, but did you ever really expect to be the best within a few hours of first logging on, just because you got the highest level ship and gear? Skill does not come with a few guns and a ship, it comes with time invested in actually trying to improve, learning from your mistakes and finding what best suits your unique fighting style.

Which brings me to something else...how can anyone think that someone else's configuration is going to work for them as well? If they're good with it, chances are they came up with that combo by taking the time to really try it out. Don't be surprised if you get one of these "ultimate loadouts" from a veteran and find yourself killed in seconds. Don't say the configuration sucks...because it wasn't made for you! You'll find your own, in time, but again, that takes experience and patience.

So why, in the end, is there no best ship? Simple.

Because there is no best person.

----------------------------------------
"Although I do not consider myself a member of the Bounty Hunters' Guild, I find that their goals and mine often follow the same path. I will aid them when I can...if they give me a percentage of the salvage from whatever they frag along the way. But god help them if someone puts a bounty on THEIR heads, for I don't care who I hunt for, as long as their live capture(or untimely death) can get me enough credits to buy a decent sized mug of my favorite drink."- A Freelance Bounty Hunter.

Post Mon Oct 13, 2003 6:29 pm

You know, Slake and his Fringe Raider boys on Browclopsia can do Lv 43 missions in Daggers!!
So learn a lesson, no ship is best, no loadout is best.
Got that??
Good...

Post Mon Oct 13, 2003 8:36 pm

ideally, there would be no "best ship". ask anyone with military experience, and you will find that nothing is the best at everything. an example is carriers:

pros: can carry many fighters, supplies, and will run for a long time if nuclear powered

cons: turns like a rock, not stealthy, has little direct air defence (note the SAM ships and radar ships with it?), and cannot carry out sub fueling/recovery.

obviously carriers are powerful. however, alone they have defensive gaps. another example is battleships. great firepower, long range, but slow, unmanuverable, little air support alone, and are vulnerable to subs. the same is true on land and air. tanks cant carry troops, and cant effectivly maintain long-term control over the territory they take. also, they cant go everywhere that foot soldiers can. in the air, you wouldnt use a fighter to bomb an area filled with SAM defensive sites. you'd use a stealth bomber. and you wouldnt use a bomber to fight fighters, you'd use fighters of your own. and bombers and fighters arnt used to move supplys, freighters and cargo planes/ships are. Freelancer should reflect this. many mods make this more evident, namely by making VHF's slow and LF's fast, increasing cargo space, and letting the ai shields regenerate and letting them use bats and bots.

-Stupidity breeds Stupidity-
-One by one, the penguins are stealing my sanity-

Post Mon Oct 13, 2003 9:07 pm

Exactly. What I now have is a fleet of ships, comprising a system.

1. A slot kept empty - test/temporary ships
2. Storage Character
3. Freighter for making the money
4. Light Fighter for recon/exploration/wreck salvage
5. A VHF for fighting

The Storage Character ship is a small, tough, agile ship. It runs away, not fights.
What ship to use depends on where it's kept, how dangerous that area is, and how much you want to spend on it.

(Notice I don't say what ships to use for these functional blocks )

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Si

Post Tue Oct 14, 2003 11:31 am

it is all a matter of personal taste as to what ship and loadout you think is the best

Post Tue Oct 14, 2003 11:40 am

Sod the fighters and freighters, I reckon the Crusiers and Battleships are best. Kick-ass guns HO!

Lol...

Utopia
--------
"I'm not a lifesaver... I'm a screensaver..."

Post Tue Oct 14, 2003 5:45 pm

just as Renegade already said...


You know, Slake and his Fringe Raider boys on Browclopsia can do Lv 43 missions in Daggers!!
So learn a lesson, no ship is best, no loadout is best.
Got that??
Good...


i do that also on that server...
it's great fun... i toke also an eagle pilot with my dagger down... same outload, i know what outload i like...

like NukeIt already said...


Practice. That's right...practice, not configuration, is what makes you better. No matter how high your class is, or how "good" your loadout, if you don't practice you'll get blown away. By anything. And to really know how to counter a vessel, you must first FLY it- you can't just expect to go up against something and win every time if you've never spent the time to get aquainted with that particular ship's capabilities. Only through experience and research can you aquire the ability to exploit a weakness; you can't just get a configuration for that off the top of your head.

"But that takes TIME!"

Well, yes, but did you ever really expect to be the best within a few hours of first logging on, just because you got the highest level ship and gear? Skill does not come with a few guns and a ship, it comes with time invested in actually trying to improve, learning from your mistakes and finding what best suits your unique fighting style.

Which brings me to something else...how can anyone think that someone else's configuration is going to work for them as well? If they're good with it, chances are they came up with that combo by taking the time to really try it out. Don't be surprised if you get one of these "ultimate loadouts" from a veteran and find yourself killed in seconds. Don't say the configuration sucks...because it wasn't made for you! You'll find your own, in time, but again, that takes experience and patience.


if u have flew a lot in low level fighters u know what kind off outload u like on ur fighter (like slow/medium/high fire rate, missiles or no missiles, projectile speed and that sort off things...)

it will take time to improve ur ship the way u like it the best... sometimes it takes longer to find all weaps then u think (base is hostile who sells it, not enough money)... at an other server i'm improving a dagger to the way i like it the best...

the only thing i know about it is that the most deathly is is use off combo's...

@Nukelt and Rnagade, i sended u 2 a e-mail with the pics off that mission...

If u c some1 in a dagger make fireballs from hunters it can be me

Edited by - DragonBreath on 14-10-2003 18:46:11

Post Tue Oct 14, 2003 9:50 pm

Some people are more skilled in certain ways as well some people have god aim some are good at dodging and some are good at niether. Some ships are strong vs a diffrent class of ship but weak against everything else.

Post Wed Oct 15, 2003 12:21 pm

some are slow and some are fast

I was just going to dock when a dude came past me. Hit him and i died a quick death

Post Wed Oct 15, 2003 12:36 pm

@ also some r dumb, some r not


but i think that that is off-topic...

If u c some1 in a dagger make fireballs from hunters it can be me

Post Fri Oct 24, 2003 8:12 pm

Dunno about you but I'm the best.

_____________________________
Status:
Member @ WarezShop
Member @ warezBB
team & elite Member @ Csanctuary
Member @ Lancersreactor

Nicks:
MarkStone
NewBornDevil
UnwantedCriminal
_____________________________

Post Fri Oct 24, 2003 8:50 pm

Well another reason there can be no "best" ship is that new ships and mods are coming out. sure the ship you have now has weapons that do 10000 dmg and have 10000 armor, but tomorrow someones gonna come out with one that can do just a little more. BTW, even a "weak" ship can be made a killer by adding the best missle launchers you can get. Why bother with lv 10 weps in a duel when you can take em out in one volley of missles?

Damn the torpedos! Full speed ahead!
Listen up you primitive screwheads,-this-is-my-BOOMSTICK!

Return to Freelancer Discussion