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concept: missle to missle defense
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23 posts
• Page 2 of 2 • 1, 2
I don't think the game mechanics are set up for this at all, but an Electro Magnetic Pulse from you ship would be cool to kill missiles or throw them off course. It would probably affect enemy ships too.
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My Humourous & True Lancers Reactor Plays with Real Posters as Characters in These Divine Comedies:
The Full & Complete Text of "Much Uba About Nothing"
The Full & Complete Text of "The Taming of the Psycho (Hey)"
& The New Play:
The Full & Complete Text of "Zlothello"
Sir Spectre
.... Time passes too quickly to be enjoyed and too slowly to be endured.
----------------------------------------------------
My Humourous & True Lancers Reactor Plays with Real Posters as Characters in These Divine Comedies:
The Full & Complete Text of "Much Uba About Nothing"
The Full & Complete Text of "The Taming of the Psycho (Hey)"
& The New Play:
The Full & Complete Text of "Zlothello"
Sir Spectre
.... Time passes too quickly to be enjoyed and too slowly to be endured.
And maybe have to repair them at base so they work right?
Would make it a little more realistic...a missle with half spent fuel will only go half as far...or thats what my logic says
==UFO==Genken: Rogue, Pirate, Red Hessian, Assassin, Sabre Pilot
==UFO==Can't_Hit_****e: Rogue, Pirate, Lane Hacker, Outcast, Dromedary Pilot
Random NPC: So, is this your first time here?
Trent: Uuh-Huuh...
Would make it a little more realistic...a missle with half spent fuel will only go half as far...or thats what my logic says
==UFO==Genken: Rogue, Pirate, Red Hessian, Assassin, Sabre Pilot
==UFO==Can't_Hit_****e: Rogue, Pirate, Lane Hacker, Outcast, Dromedary Pilot
Random NPC: So, is this your first time here?
Trent: Uuh-Huuh...
23 posts
• Page 2 of 2 • 1, 2
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