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Light Fighters

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat Aug 30, 2003 6:04 am

Light Fighters

I love speed and manuverability (sp?). I beat SP using nothing but a falcon, and I loved it. One thing troubles me though, the best Light Fighter (the Banshee) can't equip Lvl 10 LF sheilding. Thats kinda strange; why do they have lvl 10 LF sheilding then anyway?

Before I get flamed for wanting to use a Light Fighter, just know, you should try one before you knock it. Its much more of a challange than just running around with an Eagle stooped with Nomad weps or a Sabre with codenames! The agility easily blows away the eagle.

Its just that finding lvl 6/7 weapons that do sufficiant damage is difficult. You usually resort to pulse weapons and using mines/missles to do hull damage, although some direct-damage weapons are decent.

Just throwing this out there.

Post Sat Aug 30, 2003 6:25 am

Yeah, one of the many bad quirks of Freelancer, no Level 10 Freighter, HF, or LF.

____________
Server: "Battleship Wars (TNG 1.59 Req.)"
Required Files: TNG 1.59 Mod, FLMM 1.2
E-Mail me at "[email protected]" for any questions or suggestions.

Post Sat Aug 30, 2003 10:16 am

Yeah its a shame everyone wants big ships with all the best guns. I mean Im happy enough in an Anubis or even a Hawk! I just dont get it sometimes, taking the challenge out of Freelancer...

And its a shame there are no Lv10 shields but if you take one of each type (Molecular, Positron, Graviton) and equip them against specific enemies then thay should be perfect. (Personally I take the one with the highest numbers, sad I know)

Me:Ok One last chance to surrender!
Enemy:WHAT! We outnumber you 6 to 1!
Me: Maybe I could drop some weapons to make it easier for you!

Post Sat Aug 30, 2003 11:30 am

The Banshee has maximum shield class 7 because it is a light fighter and does not need a stronger shield. It would be nice if it could mount heavier weapons, though, since there are no really decent class 7 guns.

Post Sat Aug 30, 2003 11:58 am

the banshee definately lacks firepower
personally i like them but it takes far too long to kill even ai enemies with those guns

Post Sat Aug 30, 2003 5:52 pm

I see your point and it is fun to zoom around in a LF but its also fun to just sit behind your freighter shield and roast people A cruiser might be fun too... battleships are to big/slow and they take ALL the chalenge out of it

We who are about to die salute you!

Post Sun Aug 31, 2003 4:54 am

LF's can be very rewarding to fly, especially the lower-level ones. VHF's just don't give you the same sense of accomplishment when you kill something-although Hammerhead-ing around the Omicrons can be fun once in a while.

----------------------------------------
"Although I do not consider myself a member of the Bounty Hunters' Guild, I find that their goals and mine often follow the same path. I will aid them when I can...if they give me a percentage of the salvage from whatever they frag along the way. Hell, they were even so kind as to sell me a ship after one of my jobs with them, and I've been flying her ever since. But god help them if someone puts a bounty on THEIR heads, for I don't care who I hunt for, as long as their live capture(or untimely death) can get me enough credits to buy a decent sized mug of my favorite drink."- A Freelance Bounty Hunter.

Post Sun Aug 31, 2003 12:12 pm

Haunting the Omegas/Omicrons/Sigmas/Taus in one of the class 4..6 HFs can be very rewarding as well. Of course, these ships depend mostly on explosives for damage, especially the Defender. So you better count your torps and the number of jumps to the next non-hostile base ... The HFs are more fun than the LF because they are more vulnerable on one hand but they have much more punch on the other, and so it does not take ages to take out high-level enemies. Fights are shorter and more dangerous.

The only LF with decent punch is the Banshee, and only if you spring for a Lancer launcher + ammo. Apart from that LF fighting boils down to whittling down enemy shields & armour slowly but surely, while dodging like mad to let the shield recharge without using batts. That is for bread-and-butter fighting to earn money, of course. Using a Patriot to bomb class 10ers with Ripper mines after stunpulsing the shields is an extreme hobby for the rich.

Post Sun Aug 31, 2003 1:05 pm

Download the X Y Z light fighters in this very website, you'll love 'em!

Utopia
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"I'm not a lifesaver... I'm a screensaver..."

Post Sun Aug 31, 2003 1:44 pm

nothing beats a drake in the hands of a skilled pilot.....
the banshee, while mounting extra pirepower, has too large a target area compared to the drake..
drake may take a couple of seconds longer to take out some VHF's, but will take less damage due to its smaller size..


Just my $0.02, but it could just be the cardamine talking.
Violence isn't my only option. Its just what I do best.
Nil Mortifi Sine Lucre
Shaman/Bogsnot/Daremo - GameArena Server

Post Wed Sep 10, 2003 1:28 pm

i like also the lower level fighters... but with a drake against a skilled titan-pilot without pulse cannons can be divicult...

i like the defender in the edge and border worlds... i did also the best missions with the defender as u already know...

i fly now in a stiletto around, but i think i gonna take my defender back for more fun... co'z i sit already to long in the stiletto those days... i want more challance against npc.

i can maybe do div 43 missions in a cavalier... hitting a lf can be hard... that's why i also like the defender (and of co'z the sunlasyer torps)... i know i must pay more for ammo (90k with stiletto for lancer missiles, neutralizer missiles and sunslayer torps, and 180k with the defender for slingshot missiles, sweeper missiles and sunslayer torps... the div is in more use of torps, and combo launch off missiles (2 slingshot missile launchers and 2 sweeper missile launchers))

if u look for the best guns on the other class 3 gun/missile slot and the best turret in the class 4 turret slot... i toke the adv. scorpion (class 3) and the pyros type 1 turret (class 4) (speed is 699 and 700, range 645 (if i'm right) and 700).
the use of the windstalker is useless, co'z the impacked of the stalker will destroy the other missiles before impack on target.

Post Thu Sep 11, 2003 12:25 pm

There are level 10 sheilds, you just have to get friendly with the outcasts. Anything more, and it turns from advice to spoiler. I prefer heavy fighters (sabre) because firepower and armor will always beat maneuverability in the hands of equally skilled pilots. You may be so fast that I can only land three shots, but with codename weapons, three shots is all it takes. --- RR16

Whoever came up with "Mission Commision" should be lined up and shot

Post Thu Sep 11, 2003 2:20 pm

How do you mean equally skilled? A VHF junkie in a VHF vs. a VHF junkie in an LF will always let the VHF win, because one of the pilots is not experienced in his/her ship. A LF junkie in a VHF against an LF junkie in a LF will always allow the LF to win, because one pilot is unfamiliar with their ship. The only match that would be a toss-up would be two FR pilots, because neither one would have a clue what they were doing.

So it depends on HOW the pilots are equally skilled.

Post Thu Sep 11, 2003 3:25 pm

@NukeIt, lol, but isn't it right that the titan flies like a freighter???

i had only 2 freighters for a small time, co'z i hated them... to unmaneuvrable... give me my lf or low hf back...i was also a vhf junky, but now i''m agility junky... i used as vfh junky mostly guns, sometimes 1 missile launcher, but now i use damned lots off missiles and it's fun also... i did div 43 missions in lower fighters and it's great fun, it's no fun to do that in a vhf (titan/sabre/eagle/hammerhead) and even with the high ranked hf it's not fun anymore (centurion/falcon/valkyrie) and in the medium hf it's a little test for good guns or missiles (stiletto/dragon), but the chalance is to do that with the lowest hf (of co'z the defender) and i did that already a "few ages" ago...

it's more fun to be an agility junky then a vhf junky

If u c some1 in a defender make fireballs from hunter it can be me

Post Thu Sep 11, 2003 11:15 pm

RR16, I strongly disagree with regard to your statement that armour and firepower always win over manoeuvrability. The armour advantages that the designers gave to the some ships compared to other ships of the same class are so marginal that it takes only a small fraction of second to burn that extra armour away with gunfire (about one tenth of a second). The more agile ships generally have less armour than comparable ships of normal or lesser manoeuvrability but the agility more than compensates this minuscule disadvantage.

A few ships have an extra forward-firing hardpoint (read: firepower) compared to other fighters of the same type and class, but it takes a lot of skill to make this advantage outweigh the manoeuvrability advantage that some other fighters of the same type & class have. Whichever way you look at this, the advantage boils down to having just a single gun more and this is not a whole lot.

And the Sabre is hampered by the simple fact that turrets have 700 m/s speed but all 700 m/s guns drain energy. The notorious no-drain guns have 600 m/s speed, and this difference matters quite a lot in a dogfight against an agile ship like the Eagle - either the slow guns hit or the fast ones, but rarely both.

The only reasons I fly ships other than Patriot and Drake is that it takes these ships so bleeding long to fry high-level ships without resorting to very expensive mines, and that they cannot use torpedoes but I like the satisfying boom (and the resulting damage) when a well-launched Starkiller torpedo hits home.

I agree with NukeIt's statement that it is difficult to find equally-skilled players that are not also biased towards the combat styles associated with LFs (agility dominant) on one hand or HF/VHF/Fr (firepower dominant) on the other. And I bow before DragonBreath who flew difficulty 43 missions in a Defender.

P.S.: I must disagree with NukeIt's remark regarding freighter pilots. On one hand freighter combat is more challenging than HF/VHF combat because freighters cannot use torps and have a slight manoeuvrability disadvantage, but on the other hand even the lowly Rhino has more loot storage capacity than the most expensive HF/VHF. And the fabulous Dromedary combines a lot of firepower with the biggest loot storage capacity known to man (in the unmodded game, of course).

Edited by - Sherlog on 12-09-2003 00:24:40

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