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unbalanced weaps of factions

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Post Thu Jul 10, 2003 6:58 pm

unbalanced weaps of factions

i wanna know 1 thing...

like u know some factions use more types of weap, but some have unbalanced range and projectile speed...

i don't talk about the corsair weaps, both same range and projectile speed

if u look at the kusari weaps, neutron blasters range 549 and projectile speed 600 and their other weap a photon have 600 and 600

the liberty weaps 500 and 750 projectile speed and the same range, that will get ur aim not good , that's why they don't hit u al the time

the div of the rheinland weaps r 600, 600 and 700, 700, both projectile and range have a div of 100, the same for bretonia weaps...

y make thus faction not weaps with the same range and projectile speed, then is their aim better and they can outload their fighters better.

Post Thu Jul 10, 2003 7:35 pm

Most factions don't mount the extreme number of guns. A lot only use one type of gun and then a missile. Rhienland Banshees mount Hornvipers and a missile launcher.

JEDI ERRANT
For the joy of smoting.
"You're clever than you look, Q" ~Bond
"Better than looking clever than you are, 007" ~Q

Post Fri Jul 11, 2003 3:47 pm

yes, i know, but some use both (juni from SP uses the 2 div liberty guns (and class changes every time, how can she buy better liberty guns while we have war with them??)) and if i'm right use rheinland militairy also the 2 div guns...



Post Fri Jul 11, 2003 6:01 pm

Gun Smugglers?

JEDI ERRANT
For the joy of smoting.
"You're clever than you look, Q" ~Bond
"Better than looking clever than you are, 007" ~Q

Post Sat Jul 12, 2003 12:49 pm

i smuggled cardamine from malta to rochester and light arms back...

the most criminals who have 2 types of weaps have mostly the same projectile speed and the same range.

outcast taychon and particle weap have both low class 600/600 and class 8 and 9 700/700

corsair have 600/600 by all there weaps

Post Mon Jul 14, 2003 1:25 am

All the weapons average over all.

There are hundreds of them that dont fit into the faction system your describing and as im currently compiling a list of just this sort of information for my own mod I did notice that every faction has weapons that are roughly equal. Especially considering how ineffective some weapons are against some shields in the unmodded game.

EG in HU at one point i had the Rogues shooting at my shields and not scratching it. My shields where pretty advanced but when i swapped that shield for a rheinland one of the same level they took out the shield.

As you can see, there is more to weapons than just weapons here.

Giskard

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