No continuous fire with FIRE WEAPON GROUP X ?
After I binding a button to FIRE WEAPON GROUP X I only get a single volley when I press that button, instead of continuous fire as long as the button is pressed. When I bind the same button to FIRE WEAPON X then I get continuous fire with an initial stutter if the button is a keyboard key, or a single volley if it is a mouse button. Yet when I bind the same button to FIRE WEAPONS then I get perfect continuous fire in all cases.
Is it my computer that is b0rken or is this a program 'feature'?
I wanted to try Todd D. Degani's trick for having countermeasures fire automatically when needed (see TODD D. DEGANI ON COUNTERMEASURES in the Combat Fundamentals section of the Sybex Strategy Guide, and also Auto mode for the countermeasure droppers here in these holy halls), because I thought it might just give me the little edge I need to beat the mission I am currently stuck at. It is one of the later missions, the one where you fetch something to read for Quintaine and a fat man gets in the way.
The problem I am having is that there are a lot of missiles flying about, and these missiles are powerful enough to punch through the armour of my ship in a single hit (it is a rather small ship and the hull has only 1100 hit pts). So, if my shield is down when there is an incoming missile and I cannot foil the missile with a countermeasure then I am toast. And since the shield is not very powerful (c3 graviton) it can go down rather quickly on occasion.
The first time I bit the dust while docking (was almost into the bay before the fatal hit), so I know it must be possible. The missiles got me a bit earlier the second time because I was a bit slow with the countermeasures (missile hit the flare but the flare was not far enough away and so I was in the blast radius of the explosion), that is when I remembered the flares-on-automatic trick.
Edited by - Sherlog on 11-06-2003 02:05:53
Is it my computer that is b0rken or is this a program 'feature'?
I wanted to try Todd D. Degani's trick for having countermeasures fire automatically when needed (see TODD D. DEGANI ON COUNTERMEASURES in the Combat Fundamentals section of the Sybex Strategy Guide, and also Auto mode for the countermeasure droppers here in these holy halls), because I thought it might just give me the little edge I need to beat the mission I am currently stuck at. It is one of the later missions, the one where you fetch something to read for Quintaine and a fat man gets in the way.
The problem I am having is that there are a lot of missiles flying about, and these missiles are powerful enough to punch through the armour of my ship in a single hit (it is a rather small ship and the hull has only 1100 hit pts). So, if my shield is down when there is an incoming missile and I cannot foil the missile with a countermeasure then I am toast. And since the shield is not very powerful (c3 graviton) it can go down rather quickly on occasion.
The first time I bit the dust while docking (was almost into the bay before the fatal hit), so I know it must be possible. The missiles got me a bit earlier the second time because I was a bit slow with the countermeasures (missile hit the flare but the flare was not far enough away and so I was in the blast radius of the explosion), that is when I remembered the flares-on-automatic trick.
Edited by - Sherlog on 11-06-2003 02:05:53