great action, lesser tactics?
After finishing the SP campaign I realize few things I'd like to share here:
1) The in-game graphics really shines, sometimes it makes me just to look around
2) The space seems so alive even if I do nothing, it definitely brings the feeling of being the part of some living universe with different people around (except those in bars ) who have different goals and ways to achive them.
3) The SP campaign is either short or too quick, I would not object to being stuck a bit longer on my own between missions and being able to travel in other system without the need of SP missions that makes them open.
4) The jobs are repetitive but I remmember that in original Elite (I played on good old "Speccy" there were "jobs" as bonuses and the ordinal gameplay consisted only from flying from one point to another, trading and killing some bad guys along. So maybe I am just getting older and my appetite is getting more demanding .
5) I believe that wingmen of the old wingcommander style could bring quite a lot to this game.
6) I completely missed a need for tactics. All missions (even those in SP) were of the type were I did not need cooperate with others I even did not need to plan what guns or shield to use. There are lot of different types of guns, shields and I always wonder if it really does matter in the game, from my experience I would say it does not. Whatever it was I had mounted I used and it did the job.
7) I could not loose Juni or King .
This game had a great potential, even more, it still has (mainly due to 1) and 2)) and I am really looking forward extension, add-on or sequel if it will address other points I made.
1) The in-game graphics really shines, sometimes it makes me just to look around
2) The space seems so alive even if I do nothing, it definitely brings the feeling of being the part of some living universe with different people around (except those in bars ) who have different goals and ways to achive them.
3) The SP campaign is either short or too quick, I would not object to being stuck a bit longer on my own between missions and being able to travel in other system without the need of SP missions that makes them open.
4) The jobs are repetitive but I remmember that in original Elite (I played on good old "Speccy" there were "jobs" as bonuses and the ordinal gameplay consisted only from flying from one point to another, trading and killing some bad guys along. So maybe I am just getting older and my appetite is getting more demanding .
5) I believe that wingmen of the old wingcommander style could bring quite a lot to this game.
6) I completely missed a need for tactics. All missions (even those in SP) were of the type were I did not need cooperate with others I even did not need to plan what guns or shield to use. There are lot of different types of guns, shields and I always wonder if it really does matter in the game, from my experience I would say it does not. Whatever it was I had mounted I used and it did the job.
7) I could not loose Juni or King .
This game had a great potential, even more, it still has (mainly due to 1) and 2)) and I am really looking forward extension, add-on or sequel if it will address other points I made.