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Jump Holes/Best Paths

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri May 23, 2003 12:40 am

Jump Holes/Best Paths

I spend a lot of time in the edge worlds where there are no jump gates, just jump holes. Does anybody know how make it so the best path thing will use jump holes? Or if there is a mod out that does this? Cause its a real pain in the ass....

Post Fri May 23, 2003 1:49 am

I got totally pissed off with the best path stuff after using it for about 5 mins. There have been plenty of posts with hard core traders getting really annoyed with it too.

As this has not been addressed in a MOD (i think) i doubt the jump hole problem has been.

The problem is that most of MODing involves object orientated editing of variable structures. The 'best path' setting appears to refer to a predefined set of paths and is a process instead of data therefore will be much harder to edit.

Post Fri May 23, 2003 3:01 am

It is highly annoying when I plot out a path with set points through three systems, then on the fourth I accidentally press the "best path" button, and all my waypoints are lost. It's also annoying that a waypoint can't be removed without removing all of the latter points.

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