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bad waypoints all the time

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Tue May 20, 2003 10:00 pm

bad waypoints all the time

Hi folks,

I just wondered if your waypoint-setting part of the navcomputer turns out to be a nuisance most of the time, too?

I mean you want to go from some kusai system to somewehere "south" of Bretonia and you find that

- every time none of the jumpholes you found is used
- the chronological order of your waypoints is lost once you entered a system an the diamond insists on leading you back where you came from
- you get an overall feeling of "lemme do this myself" and "Clear all waypoints"

Furthermore, wouldn't it be just great to have multiple threads of waypoints managed in the navmap? Stored routes, e.g.?


btw, the posts in this forum in general tend to be the most entertaining or plain funniest ones i've read for a long time.

Post Tue May 20, 2003 11:12 pm

Unfortunately, it seems that way point routes are dynamic only when they highlight the path to Juni sitting in a bar; the other routes, once set, seem to be more or less static.

It also seems that the list of illegal routes - i.e., routes involving jumpholes - is a bit incomplete (the game doesn't actually compute routes, it looks them up in some ini file or other).

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