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Planet Size Wrong

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Tue May 06, 2003 4:00 am

Planet Size Wrong

Have u ever noticed that the planet size is really wrong? Considering that the ships compaired the planets, the planets TRUE size would be about the size of the moon. Either the ships are huge or the planets are small.

Post Tue May 06, 2003 5:09 am

well, in FL reality, distance, speed and size had to be sort of compressed to enhanced playability.

take for example, don't you think that you guns should fire at targets 8000m away instead of 800?... and of course, given the advanced technology you should be able to target them even further from that.

Just a matter of reality compression. It is of the rigth size. It's the specs that's important.

Juni : Did I ever tell you that people are change by circumstancecs?
Trent : uhh[!..No?..
Juni : Well I did. Babble..babble..bla..bla..bla..
Trent : (Ok...ok.. do I get to sleep with you or not?)

Post Tue May 06, 2003 7:16 am

That is the thing that always bug me too... Size of the planets... Ok, I can stand it, but the other thing: Why are the planets are so close?
In our Solar System you don't see Mars. But in FL you see even more planets from one point.

But whatever.

Post Tue May 06, 2003 7:37 am

your wrong, the planet size is right... but the people are 4000 feet tall in the game, sence there are no frame of refrence you think that they are the same size as us but your wrong.

If I had a nickel for every time someone told me that my idea for melting down coins to make a giant robotic parrot was a bad idea, I would have one kicka$$ giant robotic parrot.

Post Tue May 06, 2003 9:08 am

My girlfriend says size does not matter!!

Post Tue May 06, 2003 9:40 am

Thats just somthing chicks say to guys with small members... Damn, they tell me that all the time...

If I had a nickel for every time someone told me that my idea for melting down coins to make a giant robotic parrot was a bad idea, I would have one kicka$$ giant robotic parrot.

Post Tue May 06, 2003 9:37 pm

The biggest faults for me are the complete lack of gravity influences by the planets, stars, etc. There are no gravity well effects such as having your ship getting pulled toward planets or stars. But the most notable problem is a lack of orbits. Gravity would send these celestial bodies into orbit (planets around suns, moons around planets, etc), yet everything appears to be completely fixed in space. And none of the planets rotate either. While it is possible for no rotation on a few objects, it is highly unlikely that every planet in every solar system in the entire Sirius sector would lack rotation.

Post Tue May 06, 2003 9:54 pm

If that was possible the game would be rediqueless to play. End.

Post Tue May 06, 2003 10:06 pm

hairfarmer look at the size relation to the ships and the planets. I had a Kusari Standard fighter and the ship was the size of Tennessee! I mean WTF?!?! This is what im talkin about.

Post Tue May 06, 2003 10:20 pm

And it says that Neutron Star is 0.56 x 10e7 km... And it's very small... And I even hit the surface... Yes. :p

Post Wed May 07, 2003 4:30 am

*bashes his head against a wall*

This reminds me of a passage in the hitch hikers guide to the galaxy... Ford Prefects theory regarding humans and their brains.



They are a little off arent they? Just a little mind you... Yeah. Just a little.

Post Wed May 07, 2003 2:05 pm

The small planet size does explain why Manhattan, which is described as being a planet-wide city more or less, has only 220 million inhabitants....

Post Wed May 07, 2003 2:46 pm

Tradelanes wouldn't work with orbiting planets. Plus if the planets were scaled correctly, you'd need to scale up the solar systems as well to prevent overcrowding. If the science was correct then you would just have jump gates leading in and out of solar systems, you would spend weeks travelling between planets, you wouldn't be able to get half as close to suns as you are now, travelling in radio-active systems would decrease your lifespan by decades, getting to close to gas giants would suck you into the planet, and while we're at it, most solar systems aren't that colourful either.

Make a game like that and you can give yourself a pat on the back for making the first game with accurate physics, but it won't sell.

Post Wed May 07, 2003 8:07 pm

nahhhhh! The planets are scaled corrctly.
Your ship gets smaller and smaller if u watch, it's like pin sized compared to the docking rings.
All u have to do is think of it like a dumbass.

Shigetah shigatah shwa[!

Post Wed May 07, 2003 9:25 pm

On being realistic, the trade lanes are wrong too, they are set out as though the planets are static points on a map, instead of orbiting a star, the trade lanes wouldnt be the same length and going in the same direction if the planets orbited. But it is a computer game.

Happiness: Available in green bottles and hypodermic syringes

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