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Planet Size Wrong
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Have u ever noticed that the planet size is really wrong? Considering that the ships compaired the planets, the planets TRUE size would be about the size of the moon. Either the ships are huge or the planets are small.
well, in FL reality, distance, speed and size had to be sort of compressed to enhanced playability.
take for example, don't you think that you guns should fire at targets 8000m away instead of 800?... and of course, given the advanced technology you should be able to target them even further from that.
Just a matter of reality compression. It is of the rigth size. It's the specs that's important.
Juni : Did I ever tell you that people are change by circumstancecs?
Trent : uhh[!..No?..
Juni : Well I did. Babble..babble..bla..bla..bla..
Trent : (Ok...ok.. do I get to sleep with you or not?)
take for example, don't you think that you guns should fire at targets 8000m away instead of 800?... and of course, given the advanced technology you should be able to target them even further from that.
Just a matter of reality compression. It is of the rigth size. It's the specs that's important.
Juni : Did I ever tell you that people are change by circumstancecs?
Trent : uhh[!..No?..
Juni : Well I did. Babble..babble..bla..bla..bla..
Trent : (Ok...ok.. do I get to sleep with you or not?)
your wrong, the planet size is right... but the people are 4000 feet tall in the game, sence there are no frame of refrence you think that they are the same size as us but your wrong.
If I had a nickel for every time someone told me that my idea for melting down coins to make a giant robotic parrot was a bad idea, I would have one kicka$$ giant robotic parrot.
If I had a nickel for every time someone told me that my idea for melting down coins to make a giant robotic parrot was a bad idea, I would have one kicka$$ giant robotic parrot.
The biggest faults for me are the complete lack of gravity influences by the planets, stars, etc. There are no gravity well effects such as having your ship getting pulled toward planets or stars. But the most notable problem is a lack of orbits. Gravity would send these celestial bodies into orbit (planets around suns, moons around planets, etc), yet everything appears to be completely fixed in space. And none of the planets rotate either. While it is possible for no rotation on a few objects, it is highly unlikely that every planet in every solar system in the entire Sirius sector would lack rotation.
Tradelanes wouldn't work with orbiting planets. Plus if the planets were scaled correctly, you'd need to scale up the solar systems as well to prevent overcrowding. If the science was correct then you would just have jump gates leading in and out of solar systems, you would spend weeks travelling between planets, you wouldn't be able to get half as close to suns as you are now, travelling in radio-active systems would decrease your lifespan by decades, getting to close to gas giants would suck you into the planet, and while we're at it, most solar systems aren't that colourful either.
Make a game like that and you can give yourself a pat on the back for making the first game with accurate physics, but it won't sell.
Make a game like that and you can give yourself a pat on the back for making the first game with accurate physics, but it won't sell.
On being realistic, the trade lanes are wrong too, they are set out as though the planets are static points on a map, instead of orbiting a star, the trade lanes wouldnt be the same length and going in the same direction if the planets orbited. But it is a computer game.
Happiness: Available in green bottles and hypodermic syringes
Happiness: Available in green bottles and hypodermic syringes
29 posts
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