Not as open ended as it could have been
To my chagrin, however, after completing the SP storyline and delving deep into the exploration of the rest of the game world, I realized just how superficial the game is. For those of us not into Multiplayer, the freelance game after the single player mission is completed has very little replay value. The game consists of flying around and killing everything that moves, and the missions you can get bounties on consist of... killing everything that moves.
Freelancer is a good game in concept, but with a little more time and foresight, it could have been a great game. Here’s what the game desperately needs in a patch or expansion.
1. Expand the types of missions you can run. There are any number of ideas you could use.
Some examples:
-Convoy missions, where the goal is “Meet convoy Y at Manhattan and escort it to California.”
-Attack and destroy convoy Y before it reaches its destination (which means there is a possibility of failure that may affect status with a particular group)
-Deliver cargo X to target Y (another ship or a station).
-Distract or destroy authorities to allow illegal convoys through a patrol or blockade.
-Missions to find a jumphole or planets or particular bases, or perhaps even wrecks of particular ships.
2. Make the game world more responsive to the actions of the player. I want the news reports to reflect how I affect the game world. If I take out 10 convoys in the Manhattan System, there should be news reports on nearby stations that talk about the rash of piracy. If I destroy 150 Liberty Rogues, then there should be less Lib Rogues in the area for a while and news reports that mention it. It probably should go farther than this, so far as to even affect political reports. If you take a bunch of missions to knock off head honchos of the Blood Dragons, the news reports should talk about new offensives, with political stoolies taking credit for it and such. As it is now, the player has almost no affect on the game world, and it kills any sort of feel of imersivness.
3. More secrets and goodies would have been wonderful. Most would agree that (the wreck of a certain famous ship that shall not be named) was a neat treat because it added depth and history to the game world and was a interesting thing to discover. We need more of this type of thing, side quests, unusual things to see that are talked about in rumors. You could even have missions based on this concept. For example, “Mollies want you to find the X and return with the coordinates.” Add in rumors and hearsay in bars and you add a lot more depth to the universe. “I heard about this pirate battleship that was destroyed two hundred years ago. Supposedly its out in the Regel cloud somewhere. Someone could turn it into a base or something if they knew where it was...”
4. A medal system with the various factions would have been a great idea. If each faction had a number of medals (or other rewards) you could win for helping them out and running missions, it would greatly expand the playability. There are no goals really after you beat the SP missions except to get the best ship and discover everything. Medals would give players incentive to try and do missions for a more tangible reward than loot and money.
Of course, saying this is all good and fine, but unless modders get really ambitious, I doubt we’ll see even one of these things added to the game. Bummer.
Edited by - Lendorien on 01-05-2003 20:23:37