A minor but irritating annoyance.
I noticed some time ago that jump holes don't register as found (in the information page that lists your kills, etc.) unless you actually use them. They go onto your map and everything if in sensor range, but they don't include that in the tally on the info. page. I wished they did register, but didn't make a big deal out of it until I discovered something new with the same issue.
Not only do they not register in the information page, but if you have the computer route you the quickest path to, say, a far away system, it won't use them. I'm assuming I'm right in my logic that it only uses jump holes you've already been through since it seems to use some jump holes but not others. This is just frustrating because I can't remember which jump holes I've already been through and which I haven't, and I also don't go through jump holes as I find them. I like to map out a whole system and then only use the holes/gates as necessary.
Anyways, just wanted to vent. If anyone out there is listening, maybe this could change in a patch? I can't see how it would affect anything negatively, and obviously (since they appear on your map) there is a trigger for discovering them on sensors.
Thanks,
Shaun