Missed chance
I expected lot's more of FL. I joined the hype and was set on the wrong foot.
I expected a game that would combine the best of Elite-Frontier, BC3000AD and X-BTF/X-T.
IMHO that would be a the be-all end-all game.
I see traces of all three these games, but it just falls short somehwere and I think I know where:
The SP story/mission are pre-chewed stuff. There's not much left for your own intelligence to sort out: mission waypoints are set for you, people talking to you like you're a retard etc.
Sometimes even had the feeling that if I would do nothing, the mission still would be a success....
Where's the hidden story line you have to stumble upon? Where is the intrigue?
What happened to toal freedom of thinking?
I finished the SP missions and now what?
Very simple: kill or trade, but to what end?
Just buy bigger ships? Explore? Explore what? wreck A,B or C?
No, FL missed a HUGE chance of creating a instant-classic.
I'm now tukcing this one away and eagerly await X2.
Hopefully one day a programmer will rise up and combine the complexity and vastness of BC3000AD (minus the Derek Smart attitude
Sorry guys, not to offend anyone. FL is very nice and one can see a lot of hard work has gone in there but again a game that misses that crucial ingredient: autonomous discovery.
And yes, I'm 38 and have seen and played them all and wish I could find time to learn myself some serious C++
R.
Edited by - Richter on 26-04-2003 00:08:49
Edited by - Richter on 26-04-2003 00:09:10
