Missed chance
I expected lot's more of FL. I joined the hype and was set on the wrong foot.
I expected a game that would combine the best of Elite-Frontier, BC3000AD and X-BTF/X-T.
IMHO that would be a the be-all end-all game.
I see traces of all three these games, but it just falls short somehwere and I think I know where:
The SP story/mission are pre-chewed stuff. There's not much left for your own intelligence to sort out: mission waypoints are set for you, people talking to you like you're a retard etc.
Sometimes even had the feeling that if I would do nothing, the mission still would be a success....
Where's the hidden story line you have to stumble upon? Where is the intrigue?
What happened to toal freedom of thinking?
I finished the SP missions and now what?
Very simple: kill or trade, but to what end?
Just buy bigger ships? Explore? Explore what? wreck A,B or C?
No, FL missed a HUGE chance of creating a instant-classic.
I'm now tukcing this one away and eagerly await X2.
Hopefully one day a programmer will rise up and combine the complexity and vastness of BC3000AD (minus the Derek Smart attitude ), the graphics, economy and atmosphere of X and the feeling of freedom, exploration and discovery of Elite Frontier.
Sorry guys, not to offend anyone. FL is very nice and one can see a lot of hard work has gone in there but again a game that misses that crucial ingredient: autonomous discovery.
And yes, I'm 38 and have seen and played them all and wish I could find time to learn myself some serious C++
R.
Edited by - Richter on 26-04-2003 00:08:49
Edited by - Richter on 26-04-2003 00:09:10