I agree with you on the auto-aim turrets. I've played Crimson Skies and it works pretty well there; even with a .70 in a turret, it won't make too many kills to make you feel useless (plus when the rear turrets are firing it usually means a bogie is chewing up your tail so you try to move away asap).
Specially in obstacle fields you can't really go to turret mode without crashing into just about anything, so any form of AI that can control the ship in-combat even if it's just defensive manoeuvres or a turret AI would be helpful.
Right now I'm letting my turrets go to waste most of the time, which is a shame because the controls to use them are really easy, it gives you a great view of the combat and it's great fun as well.
Heck you can even sell them seperately on the bases and make them available at different levels (rookie, veteran, not sure if elite is a good idea) at a price.
Specially in obstacle fields you can't really go to turret mode without crashing into just about anything, so any form of AI that can control the ship in-combat even if it's just defensive manoeuvres or a turret AI would be helpful.
Right now I'm letting my turrets go to waste most of the time, which is a shame because the controls to use them are really easy, it gives you a great view of the combat and it's great fun as well.
Heck you can even sell them seperately on the bases and make them available at different levels (rookie, veteran, not sure if elite is a good idea) at a price.