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Bit''s to add to freelancer

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu Apr 10, 2003 6:37 am

Roming Battleships to attack (a use for those Sunslayers)

Auto Aim turrets !!!

Destroyable bases (a use for those Sunslayers)

Larger ships that can launch fighters like in the old 2D mac game Escape Velocity

Ships with varrying speeds

Smarter AI (stupid suicide pirates are just a hassle)

The ability to buy escorts that join your formation.

Some larger ships randomly found in the game (a use for those Sunslayers)

BETTER RANDOM MISSIONS the same old missions get boring fast, i want missions like, take out this convoy, or destroy this battleship, attack the corsair base (with outcast allies) ect...

Auto Aim turrets !!!






Only in Dreams...

Post Thu Apr 10, 2003 1:42 pm

Well after 2/3hrs of messing around with "MS codecs" and hair pulling I got it working. Sorry to grind my axe or whatever but I'm sick of this crap whenever a new game comes out there's nearly always some problem whether it be with gamma/codecs etc and I'm sick of handing out cash, going home to use the product I've purchased only to find out it doesn't work properly and it may take 5minutes or 5days to correct the error wherever it may be, we shouldn't have to deal with it..

We should get our goods, install and play, not get our goods and spend x amount of time trying to get the bloody thing working!

Post Thu Apr 10, 2003 2:19 pm

I agree with WeezeRock!
@ mattxr, no need for name calling. Watch yourself.

Post Thu Apr 10, 2003 3:13 pm

Those are some nice idea's weezerock!
To further enhance that let's say you have lvl10 weaponry - nobody below class say 5 for example should be dreaming of opening fire on you unless they are more than 10 in a group.
I'm sick of suicide pirates and petty fools that do nothing but delay your progress, they're not even challenging they're just plain annoying.
summation - BETTER AI PLEASE! Not these stupid suicidal fools that engage you no matter what your loadout is and there's only 3 of them, even the pirates that scan your cargo - you should be able to tell them to back down or you'll blast them to bits, if you have a certain level of weaponry/shield/ship/friendliness with given faction then they SHOULD take heed and if not, then they should engage you IF they have half a chance of taking you down, not when they have zero chance..
There are so many variables and other things that could have been put into play here it disturbs me!
The fact that the storyline only goes to lvl18 and that many of the features labelled on the box aren't available are proof enough this wasn't finished/complete in anyway, it needs a lot of work!

Edited by - TacT on 10-04-2003 16:21:58

Post Thu Apr 10, 2003 4:41 pm

I can sympathize with you, Tact. I HATE it when I buy software only to have it not work properly when I get it home. I had a problem with the MP portion of FL, which I think many people did, and although I did manage to get it working after about a day, it was still frustrating as hell to get home with the goods, only to find that it wasn't working fully from the get-go.

That being said, I think we have to appreciate the enormous task that is upon programmer's shoulders. Computer systems are not like video gaming consoles. With an X-Box or PS2, you have no fear when writing a game because you know that virtually all your customers have identical systems. So play-testing and bug-testing are fairly straighforward. Fix the bug on one console and it should be fixed on all of them. But with computers, you have almost as many different hardware/software configurations as there are users. When there are several dozen different manufacturers of sound cards, video cards, motherboards, memory, processors, hard drives, cd-roms, monitors, etc, etc, and then several dozen different TYPES of hardware for each manufacturer, you are looking at an incredible number of combinations. And that's just hardware. Software is even more tricky because people have different versions of OS, drivers, TSRs, patches, configurations on routers, firewalls, virus scanners. The list goes on and on and on.

So I can appreciate the monumental task of trying to get a game to work perfectly on every single computer configuration in the world. It's pretty much impossible.

Anyway, I guess I'm just trying to say that there are two sides to the coin, both equally valid. However, it is the diversity and configurability of PCs that makes them so popular and ensures that they will always be better than consoles (hehe, probably starting another flame-fest with that comment).

As always...


Those are my thoughts, not yours, I'm WapCaplet[!

Edited by - WapCaplet on 10-04-2003 17:43:14

Post Thu Apr 10, 2003 5:10 pm

Why do you want people to be charged for evrything, then I would make no sense, it would be like the human mentality hadn't evolved anything, and the tradelanes are like High-Ways form the future, so, why to be charged for that, if it was, then you should be charged to take a piss in a bathroom and to sleep... It just doesn't make sense to me...

Here are my 2 cents.

Cool_Dem

Post Thu Apr 10, 2003 5:20 pm

I think the companies and/or houses built the tradelanes for their own purposes, and just let the public use them out of the goodness of their hearts. They aren't like highways because a central government didn't build them with tax money every citizen paid, they were funded by private groups. A toll would certainly make more sense logically than them being free, but who really cares? If they are going to fix things in a patch/expansion I'd much rather have lots of the other things here than tolls on TL's and JG's.

Post Thu Apr 10, 2003 7:32 pm

To Saiyan: i'm surprised "git" is such a harsh word for you, i was being polite and trying not to swear next time i dont think i'll bother even posting a message even if its the cure for cancer!!

I hate WWW forums everyone just flames people for saying anything jeez you'd think it was a matter of life and death, it's just a bloody game................feel free to ban me from this forum mr. moderator i could not give a monkey!!

Post Thu Apr 10, 2003 7:44 pm

Wapcaplet - you are indeed correct, I just lose myself getting pissed off troubleshooting a lot of games/pieces of hardware/software etc that won't work properly

Post Fri Apr 11, 2003 4:42 am

Well here are my ideas for what they are worth. As said before a variety of missions after the SP is done

Explorable stations perhaps being able to go down into the parts that are a bit unseamly.

Planet explorations after landing?

Smarter AI (enough said).

Less radiation damage with certain shields but they would be less effective to stop weapon fire if you choose to use them. Good for exploration but crappy for fighting.

Cruise Disruptor missle deflectors for freighters not CM they don't always work. I am thinking like a hologram image that would project itself and allow you to escape while they chase a ghost.

I agree about the whole speed thing and ship size smaller ships should be able to accelerate faster than large ones. In space all objects can have the same top speed but under thruster mode smaller ships would have and advantage. So a LF could hit cruise and just disappear from a HF or VHF in a pinch.

Change the dialog once in a while and give some opportunity to really join up with a faction if you choose remember you are a freelancer.

well I know a lot of this is old news but still needs to be said....again and again and again......Just some observations from the edge of space.


all the news that no one reads

Post Fri Apr 11, 2003 8:10 am

I Just finished the game using an Anubis and a REaper II, DeathsHand. I tried to attack Mactan base destroyed some platforms then i think they created distress calls. Then came 5 Stilettos with 5 Daggers tryng to defend the base. HAve tried this...

Am I to Happy?[!?[!?

Post Fri Apr 11, 2003 9:42 pm

I dunno, maybe actually control your guy when he lands on planets? explore a little bit, and have shootouts on planets? maybe make it into a first person shooter when you land on the planet, but with Role playing elements....you should be able to at least walk around in the landing stations and talk to people, talk to the wrong ones and you'll end up in a gun fight*L*

Post Fri Apr 11, 2003 11:34 pm

A lot of good ideas here. In other threads people have suggested a realistic economic model as well, that would be nice.

Some other ideas:

1) fixed number of LPI, Rogues, and other groups at start with a rate of recruitment. That way a group could be practically eliminated at times. Eventually they would recover, but could become controlled.

2) Ability for stations/planets to be taken over by other factions. It would be cool to join the Rogues(for example) and take down "the man".

3) Give me a drink damnit!

Much of the suggestions in this thread could probably be done in a mod(s).

sandorski

Post Sat Apr 12, 2003 1:30 am

a real time system would be neat, i've always thought the ultimate space game would be a strategy game to start when you start when you have a battle you could take control of a fighter when you get killed you just take over another till you lose or win, also ground battles too. The ultimate combo would be bf1942/tribes for ground battles, Tie Fighter/starlancer for space battles and Imperium gallatica/masters of orion for the strategy element. but i'm going way off topic...

Post Sat Apr 12, 2003 6:49 am

I was hoping that enemies would level up to you, a la Starfleet Command ... makes things more interesting instead of being able to go to Liberty and blow the crap out of everything.

The problem is, I'm not sure how that can be done without making the beginning of the game insanely difficult.

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