Maneuverablity?
Hi, first time posting. I am currently half way into the game. I have played the entire Wing Commander series and Starlancer. I love Freelancer's freedom of choice, but in many ways the dogfight in the game is hardly as hardcore as those in the previous games.....no radar, useless missles, inability to give command to wingmen, armour and shield can even be repaired when you are flying the ship...oh boy....
The story is far too linear for my taste as well. Anyway...
What I have also noticed is that all the ships have the same speed, but they appear to have different maneuverability. Some ships can turn much faster then the rest, but there seem to be no information regarding this when you make the purchase. Why is that? How can I know which ship can be handled better? I think maneuverable is a very important element in combat.
The story is far too linear for my taste as well. Anyway...
What I have also noticed is that all the ships have the same speed, but they appear to have different maneuverability. Some ships can turn much faster then the rest, but there seem to be no information regarding this when you make the purchase. Why is that? How can I know which ship can be handled better? I think maneuverable is a very important element in combat.