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Turrets

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sun Apr 06, 2003 12:58 am

Turrets

Do turrets fire by themselves or do I have to fire them like I do the gun hardpoints? And do they track enemy ships automatically?

Post Sun Apr 06, 2003 1:55 am

Sadly they do not track targets by themselves nor do they fire automatically. The only way to use your turrets effectively is to press 'H' and do it yourself, although any forward-fire capable turrets will fire every time you fire your main guns as usual anyway. Just be mindful of where your ship is going

Post Sun Apr 06, 2003 1:57 am

"Just be mindful of where your ship is going "

nice advice

Post Tue Apr 08, 2003 12:47 pm

uuhh..ohh that does not bode well for the alliance...

I Demand "protect my target", you dumbhead AI wingmen and shoot down those damn torpedoes[![![![!

Post Tue Apr 08, 2003 7:37 pm

yes it sucks with backwards turret on fighters, just because if you wanna use it you have to go in a straight line which makes you a sitting duck to enemies and that sucks, esp. at high levels.

It also seems kinda wierd to me that with all the high technology in the game you cant program a single gun to track and fire automatically at a target.. hmmm. Yes i know this would throw off the balance and what would theoretically be possible doesnt matter because in the end it's just a game and we wouldnt wanna trivialize it with autofire and surgical manuevering while the player just sits back and does nothing.

Lets be honest here. backwards turrets on fighters and heavy fighters are utterly useless and i never fire em in combat, they may go off on accident once in a while when i am aiming at the edge of the screen =P. and i might once in a while shoot random debris in some nebula if im bored with the backwards cannon.

So here's a solution to this problem that wont throw off game balance and give a small perk to those who go with ships with backward turrets. Let the player pick 1 turret which automatically track and fire at the current target if it is in range but with half the refire rate of the weapon, to simulate the enormous cumputer power it takes to track and fire at a target =O. that will be a good perk for en backwards turreters to teach em fools on the six

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