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PC Gamer Review....

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat Apr 05, 2003 8:47 pm

I think 81% is very fair for this game. The single player campaign ends so abruptly that it makes me think it was designed the same way the game mechanics were, "not too complicated." The game lacks any unique combat challenges: you're basically staying alive in a giant furball at every turn, and the "puzzles" in the SP campaign are very simplistic.

The only thing saving SP from being a boring ride of "you go first > kill this > run away > land > come back later" is the beautiful and varied world: systems have themes, in appeareance, ships, equipment and even music. These things make playing through it MUCH less boring, even exciting at times. But, I think they could have done a lot more with such a huge world. Like making the story work around exploring, instead of occasionally giving you time off to get lost, then find your way back so you could continue the completely linear storyline. Its fun feeling like you're part of something huge in the story, but it feels less enchanting the fifth time you're told to go mess around so you can feel like you're making some impact on the world. I just wanted to fly around on my own and pretend the story was still happening, behind the scenes. If one were to zoom through the story (as you might if you were reviewing the game), you would completely miss the enjoyment of exploring a system for the first time, on your own, with no guidance. The money requirements for continuing the story are very small... it's easy to pass them without doing ANY exploring.

So, what's my point? Although some reviewers probably missed the real enjoyment of this game, cruising through beautiful systems, can you really blame them? The SP campaign is almost a rail shooter. NEVER are you told to go somewhere you may not be able to find by following a waypoint. And that's what kept this game from being the "revolution" it was promised to be: instead of taking a new approach to the story, as a game this big seems to beg for, they built an interactive movie into an open ended universe. This game was probably re-built in many ways, and many times. It looks like they didn't get enough time to build it the way they wanted.

Post Sat Apr 05, 2003 11:54 pm

Hmm, they brought up the joystick issue again ? So they wrote another review before this one?

I haven't read the review, but since joystick support is something that most people are expecting in a game like FL, naturally they have to write that it isn't there, otherwise it would be a lacking review. They can't assume that their readers are on forums where this issue already has been discussed.

Post Sun Apr 06, 2003 2:03 am

This has always been my favorite game mag, and I have to agree with their rating of FL. FL is such a departure from what we are used to... it's not really a simulator and it's not entirely an arcade game... it's a fun blend of several genres that just doesn't always please the masses. I like the game, I will continue to play it for several months at least since I spent that big money on it. But I think the review was fair.

To be perfectly honest, I'm looking forward to seeing more about X2: The Threat although I have not played the original. Elite 4 is supposed to be nearing completion too... we shall see how they fare vs FL pretty soon.

Post Sun Apr 06, 2003 5:12 am

What difference does it make to any of you what score PC Gamer (either of them) gave the game? You already have Freelancer. You have already played Freelancer and formed your own opinion of the game - good, bad, or ugly. It's not like they just trashed the game. Whether they gave it an 80% or a 90%, it's a long way from eXtreme Paintbrawl's 19% score. It doesn't sound like they are telling people not to buy the game, right?

--milo
www.starshatter.com

Post Sun Apr 06, 2003 7:37 pm

"Whether they gave it an 80% or a 90%, it's a long way from eXtreme Paintbrawl's 19% score."

19% score... lol. That game BITES.

Post Sun Apr 06, 2003 7:54 pm

for freelancer to have a great success it needs to appeal to the mass market, to people who only buy the occasional space game. We all want an expansion pack for the game so its essential that the gaming world see it as a good game to get sales up.

Interestingly enough PCGamer UK brought up joysticks but in full support of the mouse control issue saying that a joystick wouldnt work with this game and a mouse seems more natural. Thats probably why pcg uk gave it 90% though.

-arcon
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Post Mon Apr 07, 2003 4:46 am

Well I just finished the SP story last night, and I'd racked up 35 hours of game time in doing so. I really can't imagine completing it more quickly unless I was determined not to explore the galaxy. When Juni advises me to "go and find a job, explore a bit", you can be damned sure that I will... for hours if necessary. But that's because I didn't enjoy FL for the single player game - I enjoyed it for the universe it created and which can be explored.

And now I've finished the SP story... well, I've only seen 33 systems and I know there are a lot more out there. I visited Texas for the first time outside the SP mission last night, and found my first prison. Can't believe I'd never found one before. Maybe I was just too busy enjoying myself doing other things to bother looking.

I've been playing space sim games since "Time Gate 4D", "Code Name Matt" and "Starstrike 3D" on the ZX Spectrum, so I know 'em just as well if not better than any magazine reviewer. Some of the criticism I've seen levelled at Freelancer is rather curious to me, given that it clearly advances the genre in many positive ways. I think the main issue many people have with the game is that it didn't fully deliver on its promises, but when you consider that it was Chris Roberts who was making them over 5 years ago, that shouldn't come as a surprise (no offense, Chris!).

I just know that had I seen Freelancer back in 1981 I'd have never left the house ever again! Fortunately I've retained some of the awe of the scope and escapism of this genre ever since.

Post Mon Apr 07, 2003 8:11 pm

The UK PC Gamer gave Freelancer %90 and "Game Of The Month, April 2003"
Heres a quote about there coments on the Joystick...

"The dynamic of space combat itself is also made more instresting by Digital Anvil's brave decision to go with mouse rather than joystick control. Space purists who toyed with beta version moaned that this would be an unwelcome move: "Im not paying attention to anything new," they grumbled in typical slack-jawed fashion. Well, balls to them; i reckon this control method is superb. This isnt X-Wing, its Freelancer"

Post Mon Apr 07, 2003 9:15 pm

Moving this topic to another game? Have you read the review for IGI 2?

Well, if your a die hard multiplayer gamer, then you will realize upong reading their review, the reviewer had very little time with multiplayer.

The reviewers comments in his artical about IGI2 was simply saying how it was the same as Counter Strike.

Well Ill say this, I HATE CS, I however LOVE IGI 2 for its MP Gameplay.

Did the reviewer ever go into the 3 objectives that have to be attacked and defended in order? This creates automatic cholk points and battlefields. Did he go on to say there are several attack spawn points? Did he go on to elaborate that one player must maintain the C4 for the last objective, for if he gets killed the C4 stays on the map, this now becomes another objective to fight over?

IGI2 is one of most refreshing TEAM, ojbecitve based MP games I have seen come along in awhile, and PC gamer review just missed it here.

The problem with most review companys is they are using MP features as 20% of the weight for the review. So this could be killing otherwise very good titles.

However, all is not lost, because IGI2, Freelancer, and Americas Army are going to be fully reviewed with Multiplayer content only with the upcoming opening of my website!

007 Commander

Edited by - 007 Commander on 07-04-2003 22:17:17

Post Mon Apr 07, 2003 9:49 pm

My respect for PCGamer scoring finally went away after the rewiev of "force commander" the star wars RTS, they gave that game 91%... im still boggled to this day. i have read PCG for several years (stopped recently) and lets just say i dont trust em to bring me ubaised rewievs.

Post Mon Apr 07, 2003 10:11 pm

Wait, wait Nevick?

Are you serious? Force Commander got 91%?

LOL, this is a joke right?

LOL, LOMAROLFLOL

come one, not really right? Take it back, no one screws up THAT bad... I mean I was bugged about the IGI 2 review, the reviewer had some points, on the SP AI, but, wait.. sorry... are you serious?

FC 91%, man I wish I had that issue, that would be great to put on a section of my website about "way off reviews". That would take the top!

I still dont believe it... hell I took that game back for a refund under 1 hour of playing.

91%, what was that reviewer playing? Oh wait, I know.. that reviewer was one of those guys that refuse to believe that the new SW movies all suck, even the the 3rd one.. so he is clinging to what he belives ROCKS!

LOL, really 91% ?? WTF???

Ya know, I have to say i'ts a shame, because Lucas should play the Jedi Knight games, and he wil get a clue on what the movies should be like, hell Kyle Katran can act better, and has a better script than that whinney kid that supposed to be the lead character in the latest releases from Lucas/Disney productions.

ok, ill stop now.. thanks

007 Commander

Edited by - 007 Commander on 07-04-2003 23:15:15

Post Tue Apr 08, 2003 3:01 pm

The new Star Wars movies suck.

Post Tue Apr 08, 2003 6:19 pm

Yeah that was plain wrong, i almost threw up there & then seeing the score Force Commander got

Post Tue Apr 08, 2003 7:11 pm

If you guys don't mind, please keep this thread on topic. It concerns the PC Gamer review(the one I mentioned was from the states) or the one from the U.K.
Just a reminder. Thx.

I came. I saw. I conquered. And sometimes get conquered.
"I'm Natrunner, I don't really run TLR but I do have an understanding with those that do."

Post Tue Apr 08, 2003 7:57 pm


it's a long way from eXtreme Paintbrawl's 19% score


I'd just like to add I proudly own this game. Best $5 I ever spent.

No, I never got the thing working. Lollers.

---
No funny sig. Deal.

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