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where did all the tech from starlancer go?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri Apr 04, 2003 4:32 am

where did all the tech from starlancer go?

In SL there was warp technology and jump technology taht allows a ship to jump from one part of a system to another in a mere second.. why have, after 800 years, the people of Sirius forgot about this amazing technology and rely on conventional ion drives to push themselves thru the systems with random trade lanes going only thru the important systems.. i believe those sleeper ships should have had room to store tech info. i would love to get myself a cloakble shroud to kick those reinland ships.

Post Fri Apr 04, 2003 6:34 am

Aparently some ini file somewhere mentions clokes but no ones been able to get them to work.

Why didn't I register the day after?

Post Fri Apr 04, 2003 12:53 pm

Why do you think that any tech is lost? I personally think: the countermeasure tech has gotten much too advanced. For instance the cloaking: sensors simply have gotten much powerful, rendering SL-era cloaking useless, at least until the next-generation cloaking appears.



Aku. Soku. Zan. (Kill. Evil. Instantly.)

Post Fri Apr 04, 2003 1:14 pm

If your fighting an exreamly long war (500 years +) the best way to defeat your enemy is to target their tech by blowing up schools and hi-tech factories. if both sides are doing this, after a while they will forget there current tech... just a theroy... don't know how it plays here but use your imagination.

Post Fri Apr 04, 2003 1:19 pm

Perhaps there is some natural phenomenon in the sector that prevents "warp tech" from working. I think capital ships have jump drives though.

Post Fri Apr 04, 2003 3:26 pm

Remember...SL was set in a single system, FL has somewhere near 50 in it...that's a lot of space. Remember that SL's jump drives couldn't carry ships from one planet to another in a single use, either...you only get that once warp shows up(and the range of that is never given). Cruise drives are, IMHO, faster than jump was, because they can take you from one planet to another in a few short minutes.

Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless

Officer: "Freelancer, what happened to the transport you were escorting?"
Me: "He told me my ship looked wierd...I invited him to have intimate relations with my SunSlayer"

Post Fri Apr 04, 2003 4:03 pm

I would have to agree that capital ships must have jumpdrives, only makes sense, but technology has gotten better, and cruise engines are much more efficient.

"It is said that revenge is a dish best served cold, it is very cold in space."
~Khan, Star Trek II: The Wrath of Khan

Post Fri Apr 04, 2003 4:12 pm

Remember... in Starlancer you've been part of the military, in Freelancer you are a private pilot, a Privateer so to speak. Civilists don't have access to military equipment. Sure there could still be a black market, but i would think they protect that sort equipment much better in the future.

-------------

"Do not kill. Do not rape. Do not steal. These are principles
which every man of every faith can embrace. "
- Murphy MacManus

Post Fri Apr 04, 2003 4:26 pm

Whoops, my post didn't come out right lol, what i meant to say is this:

I would have to agree, capital ships must have jumpdrives for system to system travel. For intersystem travel I think cruise engines are much more efficient, less expenditure of power, more of a view and you dont just drop out of jumpspace or whatever you are aware of your surroundings at all times so you cant be caught off guard at that second you exit jump-mode or whatever its called.

"It is said that revenge is a dish best served cold, it is very cold in space."
~Khan, Star Trek II: The Wrath of Khan

Post Fri Apr 04, 2003 5:43 pm

intersting ... good theory.

I Demand "protect my target", you dumbhead AI wingmen and shoot down those damn torpedoes[![![![!

Post Fri Apr 04, 2003 6:48 pm

SL didn't have any travel time only because you didn't get shown what happens between engaing your jump/warp drives and disengaging them. When you DO see the transition, it's in the mission where you get sucked into the coalition wormhole, and IIRC the travel time for an in-system jump there is about the same as a Jump-gate/hole jump in FL(which usually carry you much farther).

And since FL was scaled-down a lot more than SL, you really can't get the feel for exactly how fast you're crossing these systems...Remember, a ship using today's tech would take YEARS to reach the edge of the Sol system...you're traversing systems in well under an hour, as well as taking on the massive in-between-systems jumps in even less time.

Then of course, there's this: When you select a target in SL and it jumps out, it tracks that target quite a ways away...and I see the following: the target accelerates and moves about as fast, relative to you, as you do with cruise drives in FL. Feel free to test that, but I think that shows that cruise drives are a sustained, maneuverable version of the jump drives in SL.

And remember...SL needed jumpgates to travel long distances in-system as well. The coalition used large warp gates to move ships around, while the alliance fitted smaller(and presumably shorter-ranged) emitters on their capitals and strike craft. When you first use your warp drive, Moose(or one of those dudes) excitedly points out that you just made it from one planet to another in a single jump- showing that advanced drives were just barely coming into use at that time.

I'm presuming that sustained jump drives became available somewhere before the sleeper ships launched, because they use jump drives to escape the system, and it would not make sense to jump from jupiter and flop out somewhere near saturn or uranus still inside coalition space. Now, I have a hunch that technology didn't really advance all that much since the sleepers launched, because the colonists were too busy rebuilding to bother with advanced weapons and such. Once the colonies were established, technology got back on its feet again.

I would be willing to bet that at this point, technology in the colonies is far behind that of the Coalition. The coalition would not have had as much to rebuild(one system as opposed to 40-50, possibly a colony or two outside Sol), and many more labs. However, chances are they may have dropped into another war, possibly a revolution...in 800 years, such an event is a near certainty, given the opressive nature of the coalition. But that's speculation for another thread.

Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless

Officer: "Freelancer, what happened to the transport you were escorting?"
Me: "He told me my ship looked wierd...I invited him to have intimate relations with my SunSlayer"

Post Fri Apr 04, 2003 7:37 pm

I think the colony ships may also be the cause of some other complaints. Moving from a few thousand colonists to the millions of the current population probably explains why everyone looks and sounds the same. Interesting to note that they also bred out all the fat and ugly people. With the possible exception of Tobias.

And if we're talking about missing technology, I've yet to see an Orgasmatron being used in any of the bar scenes. Instead people just rabbit on about boring wreck locations and jobs and stuff.

"I do so relish these times of peril"

Post Sat Apr 05, 2003 4:40 am

I didn't fee llike reading all of teh replies, but what I think (about the jump drived) is that the cruise engines of FL are teh decendants of the warp tech of Sl. The reason the jumps in Sl *seemed* to take one second is that the game didn't show all teh time in between. The yjust showed the initial jump, and then the arrival. For all we know, ther could have been at least several minutes in between. Also, if you look at the cruise engines in Fl, you'll notice that they leave that long string-like trail (though for some reason the player ship doesn't leave it); a trail very similar to the trails left by teh Sl jump engines. That's just a theory, but it's possible. And i also think that the other technologies have progressed also EXCEPT the missiles; that is the only piece of tech that has NOT advanced.


-From the gates of Heaven to the depths of Hell; one, the Protecter; sees all, knows all, defends the innocent.

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