Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

dont try this at home

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Mar 24, 2003 7:12 pm

dont try this at home

i've changed the radius of the my cruiser turret. wich i had from this page. i've changed it to 40000 and the hull dammage to somthing of 9870000i loaded five of them on my rhino. i was getting borred of the demo i live in holland. so i was flying in the tradelane west point to norfolk and i was in the middle and i fired a bunch of them against a transport and when i came to norfolk all the guns where gone and also those of the battleship. even west point had no guns anymore.

o jeah one more thing if you want to fire this weapon with this equipment you need a shield with is very very strong. if the game comes out in holland am i able to use this in multiplayer

Post Mon Mar 24, 2003 7:44 pm

Give me one of those things, 1 shot entire system cleared liberty ships and its time to move cardamine.

Post Tue Mar 25, 2003 8:40 am

thats not true because all the ships come back after a few minutes and all the bases are hostile because you hit them very hard

well here is the line that you must place in market_misc.ini
MarketGood = my_cruiser_missile_turret01, 0, -1, 10, 10, 0, 1

in weapon_equip.ini you must place
[Motor
nickname = li_cruiser_missile_turret01_motor
lifetime = 100.875000
accel = 71.111099
delay = 0

[Explosion
nickname = li_cruiser_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000000
hull_damage = 92500000
energy_damage = 410000
impulse = 0

[Munition
nickname = my_cruiser_missile_turret01_ammo
explosion_arch = li_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 900.375000
Motor = li_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 150000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun
nickname = my_cruiser_missile_turret01
ids_name = 263378
ids_info = 264378
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
hp_gun_type = hp_turret_special_1
parent_impulse = 200
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.000001
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = my_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD
obj = Root
LODranges = 0, 450

[LOD
obj = barrel
LODranges = 0, 500

and in weapon_good you must place
[Good
nickname = my_cruiser_missile_turret01
equipment = my_cruiser_missile_turret01
category = equipment
price = 1
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 263378
ids_info = 264378
shop_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat

and it will be ready for battle


Edited by - Frank captain 1st class on 25-03-2003 09:10:17

Post Tue Mar 25, 2003 12:50 pm

LOL... ur in the middle of the Nomad battles.. and u shoot one shot at one of those blue carriers.. and everything around it is . . . gone . . . time to take on the Dun Kvash..

hey.. u could just shoot in the general direction of the previous starlancer scenes (i.e. milky way) and it'll just wipe out the entire milky way in one shot... just go into the mist of things and fire away...

presently, my world is upside down, so if u do not mind, u'll have to tok to my a$$

Post Tue Mar 25, 2003 5:27 pm

this weapon was not made for global killing but just for fun. the only problem is that you need a shield that has more hit points than the power of the weapon that way you can fire this weapon agaist close enemies. i need some time or some help with the radius. thik about it a missile that will clear all ships and the guns on a station in the intire sirius sector. the only two problems are that if you fire and it will hit all tradelanes wil be disabled for a long time. try it against a cruiser BOOOOOOOM!!!!!!!!!!!!!!!!!!!

Edited by - Frank captain 1st class on 25-03-2003 17:26:51

Post Tue Mar 25, 2003 7:19 pm

Funny how the Mods shut down anything with even a hint of discussing some things ( j0y$+!ck ), yet seem to forget to move discussions like this one to their correct forum..."Editting".


Sorry, just bored.

Post Thu Mar 27, 2003 5:19 pm

i want to know if this change is able to be used on the server and what do you think about it

Return to Freelancer Discussion