Tue Mar 25, 2003 8:40 am by tylium
thats not true because all the ships come back after a few minutes and all the bases are hostile because you hit them very hard
well here is the line that you must place in market_misc.ini
MarketGood = my_cruiser_missile_turret01, 0, -1, 10, 10, 0, 1
in weapon_equip.ini you must place
[Motor
nickname = li_cruiser_missile_turret01_motor
lifetime = 100.875000
accel = 71.111099
delay = 0
[Explosion
nickname = li_cruiser_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000000
hull_damage = 92500000
energy_damage = 410000
impulse = 0
[Munition
nickname = my_cruiser_missile_turret01_ammo
explosion_arch = li_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 900.375000
Motor = li_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 150000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun
nickname = my_cruiser_missile_turret01
ids_name = 263378
ids_info = 264378
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
hp_gun_type = hp_turret_special_1
parent_impulse = 200
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.000001
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = my_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD
obj = Root
LODranges = 0, 450
[LOD
obj = barrel
LODranges = 0, 500
and in weapon_good you must place
[Good
nickname = my_cruiser_missile_turret01
equipment = my_cruiser_missile_turret01
category = equipment
price = 1
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 263378
ids_info = 264378
shop_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
and it will be ready for battle
Edited by - Frank captain 1st class on 25-03-2003 09:10:17