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NOT A FLAME ON JOYSTICKS

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat Mar 22, 2003 10:33 pm

NOT A FLAME ON JOYSTICKS

but from reading the develpment thing they say its a forward think great part of the game but mabye thiers on reason why no other game uses the mouse like this NOBODY WANTS IT WE WANT JOYSTICK/KEYBOARD INTERFACES this is an observation not a flame

Post Sat Mar 22, 2003 10:36 pm

By using the mouse, we also gained a critical tactical advantage during combat. The mouse interface unties the player weapons from a fixed point in front of the ship -- a concept that is already dated in today's air warfare. In Freelancer, you can shoot anything you can see -- which gives the player a huge advantage and ultimately creates a much more visceral game experience. The gameplay gained a lot by allowing the player to fly in one direction and shoot in another. It allowed us to add elements like strafe and it also opened the player's field of fire dramatically. This departs from the traditional requirement to steer your craft in a direct collision course with the opponent. Freelancer's combat is significantly more tactical than traditional games in this genre.

from this they think this is an advantage havent they heard of hat switchs?????????????????????????????????????

Post Sat Mar 22, 2003 10:43 pm

Are you being negative or postive about the mouse interface?

Join the army against the Chaos

Post Sun Mar 23, 2003 12:28 am

What about hat switches? They're only 8-directional (at least mine is), you can't control turrets well with that...

Post Sun Mar 23, 2003 1:06 am

Good job ignoring the rules.

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