1. even out the houses/systems. the way the difficulty level raises in FL is ridiculous. from lvl 10 it is a waste of time to bother around liberty, from 15 in bretonia and from 20 in kusari. in later MP and the SP game you go around only in Rheinland. so the biggest deal it would be to even out the Houses and their ships/equipments. Make the differences in Speed, Manouverability, Hard Points and the Possible Equipment (like 3 add ons, or 5 etc), but not in the "level" of them (so that only rheinlander ships get the top lvl equipment). This way it is, you stick at low lvl only in one space, later in the other, not flying around the whole "Fl universe" and that bothers quite much. Increase the difficulty in the game like it were in the first Privateer games. Get better equipoment to your random encounters and increse the number of enemies. (like at lvl 1, all enemy ships have just shield generator Mk1 and laser blaster Mk1, at lvl 10 they got Mk 10 etc, at lvl 1 there come just one up to two foes, later 5 and so on).
For the missions, the missiosn that are shown are determined by the Rank Level, not the House you are in. You should als maybe be able to chosse from difficutlies, like easy (way beyond your level), normal (your level) and hard (way abover your level).
2. more equipment/balanced out weapons: FL is just all about "uberness" go get the next credit to buy your next uber ship for the uber equipment to actualy surivve in the space you "have to" fly around and vaporize all enemies in former space with one shots. I wonder that rheinland havent overrun Sirius yet and that the Rheinland Bounty Hunters and Police Fordces havent got rid of all the scum around the space... at lvl 1 you get a laser that do 1 damage and later on one that do 200+..... vaporizing level 1 shots instant
so next stop is: even out the weapons and balance them out.
there are 3 sorts of "canons" so stick with it, make the difference in RefireRate, EnergyCost, Shot speed and distance, but not THAT high in damage output.
Lasers: 1-10 damage, high refire rate, mediocre range, high speed
Particles/Tachyon: 10+ damage, medium refire rate, high range, medium speed
Plasma: about 20 damage, low refire rate, high energy use, medium range, very low speed....
Equipment that is needed for FL:
More "marks" of shields
Shield Regenerator: it lets your shields regenerate faster
PowerCores: (like Privateer) that let you actualy get enough power to support your better blasters and shields (when energy supply not high enough, the canon energy is used in very few shots and regens slower or not at all, the same for shields)
Engines: increases the maximum velocity of your fighter and the accerletaion
Afterburners: like in FL, but some more "Marks", that not just lowers the energy drain, but increases the maximum speed
Targeting System with Radar (like Privateer): first off no targeting, no color code for the rader, in later versions you get color codes, improved targeting for missile lock, later on "blind fire" that shows you a mark where you actualy have to shot to to hit the ship and at last stage an auto aim similar to StarLancer, where you just need to have the cross hair close to the eneym ship and the guns auto aim for the "blind fire" mark
Armor/Hull upgrades
Cargo Bay upgrade
Maouverability upgrade... I gues there is a ton of stuff that could be done
3. Improved MIssions, not just this dumb "fly to a and kill", but patrols, escorts, shipments of stuff etc
4. Bounty for kiling scum (like you need first to get a high faction standing with the BH guild, then you can purchase licenses)
5. Geting some cost for flying around: actualy, you fly around at NO cost at all. You can fly everywhere at your own.
a) there should be fuel usage like in Privateer for Jump Gates (or even trade landes?)
b) there should be the necessity to maintain your ship after flying, not just when its damaged by combat
c) bases should raise a "landing fee" when you want to dock, price dependant on world, station, your faction
6. Wing Men like in The Darkening, but ones with a skill system and upgradable ships by the player, or at their own for the payment they get
7. of course improved AI right now, when you enter a system all enemies go for the player and forget their natural enemies (like police vs pirates etc).
8. a fix to the "jump gate" problem where you lose control over your ship after a jump. it happens way too often that there are 20 enemies imediately opening fire, but you start at zero speed and cant imediately start flying so you have to use 20 shield charges after a jump.... the same is for the single player story between the cutscenes
9. fix the problem with game continuing during a combat cutscene! it was already annoying in Starlancer. I fly around, fight, a cutscene hapens, but the fight continues and I have no control... stupid
well thats all for now *Hum* hope you guys could understand my english