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Are all NPC pilots suicidal?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat Mar 15, 2003 11:50 pm

Are all NPC pilots suicidal?

C'mon ppl. How suicidal are these guys anyways? The only guys who EVER use the escape pod are those who you are supposed to capture. Wouldn't it be cool if a those ships that spin before they explode sometimes launch a pod? Higher chance of escape pod with higher skill. Then you could truly play bounty-hunter by capturing pirates and handing them over and getting payed depending on the skill level of the pirate/criminal you captured. I'd like it...

The code for escape pods are there (obviously) and it shouldn't be too though to be able to sell the escape pods at stations, even if you have to do it in the same place you sell your metal scrap.

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FL is good, but watch out for the X-Universe.

I am a bad man! No links! *Slaps self*

Edited by - Cmdr.Wiggin on 16-03-2003 00:09:31

Post Sat Mar 15, 2003 11:57 pm

The starflier pilot probably got killed in that head-on strafe vs your titan...but that would be an interesting way to make money. Alternatively you could take him back to a friendly base of his and get a "reward" for bringing him back alive.

Post Sun Mar 16, 2003 12:02 am

Even on my first mission in MP when I had crappy Lv.1 weapons and a slightly less crappy Lv.2 shield and went up against equal ships in greater numbers they all rather faced death then using the escape pod. Is the escapepod ejectbutton not installed properly? Is it extra? Or do you get a message from the friendly computer saying "Sorry, your screwed"?

Edit: Corrected a typo.
Edit: Removed links.
---------------------------------------
FL is good, but watch out for the X-Universe.

I am a bad man! No links! *Slaps self*

Edited by - Cmdr.Wiggin on 16-03-2003 00:10:02

Post Sun Mar 16, 2003 12:05 am

Maybe I should spellcheck first and edit later, yes?

Post Sun Mar 16, 2003 12:07 am

Sorry about the links in my signature, now removed. Read rules first, then post? Damn! I always get that part wrong...

Post Sun Mar 16, 2003 12:08 am

interesting idea... thatwould come in handy when u think of it... capture an order person and sell it high price to liberty ... talk about reputation.
Phoenix out


From this celestial bough all but one did fall into the pitiless fires of reach.
A soldier’s ignominy to have dreamt while his brothers bled. But oh, for the rest of us his shame was our salvation.

Post Sun Mar 16, 2003 1:01 am

If escape pods were treated as commodities, then the pricing would get weird. For instance, you'd probably want to break it up by faction, so you have "Liberty Navy Escape Pod" and "Liberty Rogue Escape Pod". And then you'd price what the different factions would either pay for it, or what the reputation change would be. A Rogue pod would be wort a lot to either the Liberty Navy (capture), or the Liberty Rogues (rescue). But not worth much to the Golden Dragons.

Personally, I'd find it pretty annoying to have six different kinds of escape pods sitting in my cargo hold.

You could do "homogenous escape pod", but then all you could really do it sell it. Big deal.

Course, ejecting from YOUR OWN ship might be cool. Say you're aligned with the "good guys", and you eject surrounded by pirates. Well, you would be forced either to give up just about all of your stuff as ransom to get away, or you could keep most of your stuff, but be "impressed" into joining the pirate cause. Or, you know, reload your autosave

ER

Post Sun Mar 16, 2003 1:17 am

That's a kick ass idea, it's a shame they didn't think to put it in the game.

And if you couldn't be bothered shipping them around you could just drop the resued pilot of at the nearest base or (if your feeling evil) eject the pod into space and blow it away or better yet, eject it into a Medium White or the atmosphere of a planet and watch it buuurrrrnnn.

Post Sun Mar 16, 2003 3:00 am

Sounds like what we used to do in Pirates! after we captured an enemy captain.

Post Sun Mar 16, 2003 3:22 am

After you tractor in someone you should be able to tell them you will dump them back in space if they won't give you all their credits..
Now that would be fun..
Give me the Money of die in space, you have the right to choose.

Post Sun Mar 16, 2003 3:28 am

Hehe, how torturous that would be for the escapee... Pay, only to be dumped back into space to be picked up by some other sadistic chap. Course, by then he/she wouldn't have any money to pay.

Post Sun Mar 16, 2003 5:08 am

Here's an idea along those lines, but potentially harder to implement: have the ejected pilots be considered different 'commodities.' If you bring in a Liberty Rogue to a Police Base you trade him/her in as a bounty, but if you bring a Liberty Navy pilot into a Rogue base he/she gets sold as a slave. Would kind of bring back the glory days of selling slaves in Privateer. Cheers.

Post Sun Mar 16, 2003 5:28 am

That would be a serioulsy cool feature, but I seriously doubt it could be done without an official SDK or if M$ and DA are actually reading this stuff and they take pity on us and release these features in an expansion pack.

Post Sun Mar 16, 2003 5:32 am

I still think someone should add "slaves" as a commodity. I loved buying and selling people in Privateer. (I'm totally against slavery in the real world, however.)

Post Sun Mar 16, 2003 5:55 am

The NPC's ARE really suicidal! I always hear them on the radio, "This guy's too tough, I'm bugging out", then I get attacked by a swarm of their puny fighters that blow up in like 2-3 shots! They should listen to whoever advised "bugging out"!

I mean "Really"! Can you imagine 2-4 Xeno's deciding that they're a match for someone in an Eagle, Titan or Sabre with level 10 weapons and shields? The conversation would have to go something like this....

"Yeah, I know he's got 10,000 in Armor and another 10,000 in shields... I know our weapons only do 90 damage, while his do 700, but there's 3 of us and only one of him and well, I think we can take him! We'll just wear him down. He's probably a lousy shot anyway! Come on!"

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