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**Archived** Epsilon Mod - **Use New Thread**

Here you can find news, get help and comment about the ?Epsilon Mod? for Freelancer

Post Sat Jan 24, 2004 5:22 am

smeghead,

Just a quick note and I'll be back tomorrow with more... the only server Iknow of that was playing a MP version of the mod was bobways.. www.bobways.com. I presume they still are...however is not exactly the same mod they play ...... I'll ask Dark Dragon to give you some more info.. its not that we are ignoring you .. if you go back through a few pages you may find some more .....

We do plan to set up our own game server.. but that's a bit down the track.. maybe we can get some other server games organised..... there was a kind of an offer some time ago that came to nothing...

Harrier.


Retreat[![! ---- I'm too badly messed up now[![!

Post Sat Jan 24, 2004 8:55 am

To elaborate on about Harrier said, the website will also be inproved weve been working though the night (literally) to get the basics up and running. Its a few months off, but once finished there will be a new website and server.

Btw What info am i ment to give out? lol

*Aka Darky*

*Server Op Of Bobways Server*
*Team Member Of Nova Design*


Edited by - DarkDragon on 1/24/2004 8:56:46 AM

Post Sat Jan 24, 2004 10:25 pm

Kendo,

thanks for the note on the factions...ids numbers wont be a problem. we've worked up an idea for a new faction if you are interested

Post Sun Jan 25, 2004 12:04 am

/me is interested...

Post Sun Jan 25, 2004 1:47 am

Oh.. and there is something else...

We have now received the new factions part of the mod from Kendo .. thanks for all the hard work Kendo it's much appreciated .....

Kendo has offerred to stick around and help us for a while as modding researcher, graphics modifier, faction designer and technical assistance......Welcome Kendo... thanks

Harrier



Retreat[![! ---- I'm too badly messed up now[![!

Post Sun Jan 25, 2004 4:25 am

yeh...I'm sticking around...I think its time to add me new sig

Don't be afraid of your past, unless its something terrible you've done...

Post Sun Jan 25, 2004 4:30 am

Gotta get it working first! (the sig)

Edited by - DarkDragon on 1/25/2004 4:33:51 AM

Post Sun Jan 25, 2004 4:34 am

it works now

Don't be afraid of your past, unless its something terrible you've done...

Post Sun Jan 25, 2004 4:35 am

not bad MR Consoltant man !

Edit (man thats twice i forgot to add my sig), and i cant edit it back!!

Edited by - DarkDragon on 1/25/2004 4:36:52 AM

Post Sun Jan 25, 2004 9:47 am

harrier you better start using your sig!!! or else!!!

Post Sun Jan 25, 2004 4:38 pm

<bookmark>
Hey hey !

No, I'm not Krusty The Klown, but, I have just finished downloading your mod, and reading your 'entire' thread here... you guys have some excellent ideas comming, and if I wasn't shipping out on the 17th for the US Army, I'd want to join your crew.

Maybe I can still lend a hand though, I'm pretty creative, and while I've had no 'real' experience in modding, I am a very talented writter and would be more than willing to toss a few ideas your way as far as scripting.

That aside, I'd like to compliment on your work. I know it's not easy creating all these cool skins, textures and systems, but you all are doing an amazing job as far as I can tell.

I have had a few ideas however...

First, heh, that hotely discussed Chaingun, it's pretty cool, from what I here it drains really fast. Now it would seem to me, that if a weapon drains really fast, it doesn't matter how fast it fires, 'cause you can only use for an extrememly limited ammount of time. Now someone suggested before that you make it with Ammo. I believe, Parabolix said something about how everyone would tote around the universe with over 100,000 bullets. Well, I was thinking, why not make it use bullets AND energy? That way you could decrease the energy consumption, and still have a limits of sorts. Another idea, would be to just limit the ammount of bullts you could carry. at 6000 rounds/minute, why not limit it to.. 3000 rounds? 30 seconds of constant fire is pretty realistic, and why not make it so you can only have around 5-10 seconds of constant fire at a time, before it would 'overheat' by way of energy consumption?

I must also agree with what someone else said about many of your ship designs, how they tend to be symetrical/twin wing based. It's a good design, and the designs really do look incredible, however some tri wings might add some a different look for a few of them.

A generalistic idea I had was, and bear in mind I don't even know if this is possible. But a way to have two different wireframes for each ship, or several. The turrets on certain ships can rotate, but as far as I know, nothing else on the ship can, aside from the animation of thrusters/cruise. I was wondering a way to incorperate an animation of sorts to the cruise mode, that seems like it might be a little bit more interesting, might be too much work to really be worth it though.. : /

another idea... 2 words... Auto-tracking...

The tradelanes seem to be able to fire at you, and that's probably by way of some sort of autotracking. So I'm wondering, on the some of the capship you have in the works, maybe a few of the hardpoints would be auto trackings? I think it would be somewhat realistic as if you purchase a capital ship, your not the only one of it, there's a crew of hundreds on it, and probably individual people manning each of the guns...

I'm greatly looking forward to the idea of being able to destroy bases and docking rings... but might I suggest a weapon on new sorts? an EMP, if you will, a way to disable larger ships and docking rings... and maybe a disrupter, to temporarily disable jump gates/holes, would add some depth to the game, and make it much harder to run away for the player...

I have more ideas if you want to here them, but once again, GREAT game guys, keep up the good work



This has been another dull message brought to you in part by, The Heart Attack, Challenging the bowels of the human body since 1984

Post Sun Jan 25, 2004 6:00 pm

HeartAttack:

Sure we'd be glad to admit you as a tester. And yeah you were right lol...you DO have some good ideas ...We will contact you through email soon to give you some information. I assume the one you have listed through your profile is the one you use.



Post Mon Jan 26, 2004 9:15 am

Thanks, its appreachiated, and ill leave you in the cabable hands of Para, but id just wanted to say thanks back !

*Aka Darky*

*Server Op Of Bobways Server*
*Team Member Of Nova Design*

yil

Post Wed Jan 28, 2004 11:19 am

i have enjoyed playing your mod v-2.5 and now i am flying a "wraith-VHF." i cannnot find where "basilisk" or "nemesis" is although i have looked almost everywhere. would appreciate very much if you could give me a few clues as to where i might find them. thank you for your prompt replies.

patience is a VIRTUE bestowed on humans only USE IT.

Post Wed Jan 28, 2004 12:31 pm

wel nemesis is found in bretonia on a asteroid kind base

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