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WTS-World Version 1.3 in game screenshots and feedback

Here you can find news, get help and comment about the ?WTS-World Mod? for Freelancer

Post Mon May 10, 2004 2:49 pm

WTS-World Version 1.3 in game screenshots and feedback

In game screenshots from WTS-World Version 1.3 made by Crabtree and AC Cooperation's Network...

Post your comments feedback for version 1-3 below...

Post Mon May 10, 2004 2:49 pm

















Post Mon May 10, 2004 10:13 pm

I would love to play the game..... But I cant get the first 1.2 mod to download.
I only get part of the file. Its missing like 3mb sometimes 5mb.
Someone please help me. Is it because i am on a 56k conection.

Please help.

Shadow
(Confused)

Edited by - Shadow81 on 5/11/2004 10:34:19 PM

Post Tue May 11, 2004 7:18 am

Is there anyway to play with doing all the story missions

NVm i found it

Edited by - darkblabla on 5/11/2004 8:20:19 AM

Its very dark is that supposed to be that way

Edited by - darkblabla on 5/11/2004 8:29:02 AM

Post Tue May 11, 2004 9:32 am

it looks the same as it was in beta i have had the mod for about a month

Post Tue May 11, 2004 10:22 am

For some reason, I cant see any of the ships when i fly by them. i can see mine clearly, but when for example a squadron of borg cubes fly by, all i see are the thuster trails! si im not sure whats goin on there! any suggestions?

Post Tue May 11, 2004 10:36 am

Edited by - jabez on 5/11/2004 11:36:50 AM

Post Tue May 11, 2004 10:36 am

SAME THING HAMPEND TO ME

1st.get Freelancer SDK

2.what is you 3d crad

3.reinstail* the mod

Post Tue May 11, 2004 10:36 am

Edited by - jabez on 5/11/2004 11:36:15 AM

Post Tue May 11, 2004 5:01 pm

ok i got the freelancer SDK thing version 1.3. i uninstalled the mod, ran the sdk, then reinstalled the mod, and still the same problem! i got an ati radeon 7200 64mb agp grapix card!

Post Wed May 12, 2004 3:26 am

One thing I have been doing everytime before installing a new mod is to restore backups with FLMM v. 1.31 and then remove any save games and re-install SDK 1.3 into the Freelancer main directory. Then activate the mod. There is really no reason to uninstall freelancer everytime.

Post Wed May 12, 2004 5:21 am

hi crabtree u been a busy little modder just downloaded ur mod monday and have only play 4 a few min but 1 thing I noticed right away is their xenos flying liberity rogues ships how did u do that????
also I was wondering if u could put flames on my starflyer i think it would b a nice touch
after u get done fixing blacks clanwars mods maby u could go over and help raymen with his mod then u could help MD with rebalance lol


Have A Great Day

Post Wed May 12, 2004 7:12 am

Hi guys !
I got some problems with this mod.
I have a working fl server, so I think, I know the way to setup it.
1. I installed the game (1.0) on my comp
2. the SDk also
3. tried to use the mod by Modmanager (there was an errormessage)
4. I restored the changes, I got back my pure install+SDK
5. Manual install: Unzip he mod to the directory
6. Deleted the freelancer saved games (*.fl)

The game crashes in MP and SP mod also when i try to take off from Manhattan, and taking the reportmessage to MS.

Is there any patch or something ?

-- HadUr --- of AT

Post Wed May 12, 2004 8:14 am

I have been playing the mod for a couple of days now and have found 2 things that I think are bugs. Both are on the Ghost. The first is the thruster (firebase series thruster), it doesnt ever run out of juice. When I activate my thruster, it immedatly goes to 99%, but doesnt go down any more. To test it I flew from Planet Houston to the New York jump gate on my thrusters, the whole way my thruster gauge read 99%. The other thing I noticed, also with the Ghost, is that the power supply never seems to run out. I currently have 2 Class 3 guns (Mk1 Plasma Guns, the ones sold on Manhattan), a Class 5 gun (Prometheous), and a Class 7 gun (dont remember the name). I can fire them constantly and my power guage never moves.

Post Wed May 12, 2004 9:08 am

sssshhh thats a good bug !

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