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WTS-World V-2-0

Here you can find news, get help and comment about the ?WTS-World Mod? for Freelancer

Post Wed Jun 23, 2004 11:11 am

Got V2 of mod and that dedicated Server but everytime I try to double click that WTS modthing it just comes up with an error message!!!

ARGGHH!!

Post Wed Jun 23, 2004 10:45 pm

@Reptile - i need a screenprint of that error message

Post Thu Jun 24, 2004 1:05 am

Crabby the error message says something about
"Runtime error 53 File not found"
then quits to desktop

Post Thu Jun 24, 2004 1:50 pm

dont no if anyone has come across this but when i was in ha,dum my sheilds and hull kept going down even though i was not under attack and when i tried to use nano bot or shield bat nothing would happen for ages almost died.

let me know if you have come across the same sort of thing or have any idea on why it happens

Post Thu Jun 24, 2004 3:23 pm

Maybe I am missing something. I have downloaded 2.0 and it is a zipped file, within is a folder and inside that, indivigual files. But nothing that will install the mod in flmm. The other versions were the same. Is there ANY way to install the mod, other than cutting and pasteing? It does not have the apperance of other mods that you double click on and they install. The ships have the ;GENERATESTRRES("Varnic" data, I asume are for the info cards that can not even be used. I like the idea of the mod, but if it can not be instaled as a whole, I can only use a couple of ships in an ordinary open S game.

Edited by - Finalday on 6/24/2004 4:31:05 PM

Post Thu Jun 24, 2004 4:12 pm

Crabtree

hi can you tell me where the i can find the new systems plz in SP

Edited by - Gatling on 6/24/2004 5:22:29 PM

Post Fri Jun 25, 2004 12:52 pm

hey, I looked on the technical issures forum, but couldn't find anything to help me with my texture problem. The voyger, X wing, and most of the other ships are appearing with no textures in game. I could REALLY use some help now, as I'm at the end of my tether with it, lol

Post Fri Jun 25, 2004 3:45 pm

has anyone had the problem where you crash during SP when you have to go to Dublin to meet Hoavis. After Juni says you should start there the game crashes.

HELP PLEASE

Post Sat Jun 26, 2004 5:59 am

Could anyone tell me how to get to level 50 ?
Because in bretonia there's a cool weapon called "Disruptor", I think, that requires me to be level 50

On the same thing I need to be level 42 to buy a ship somewhere on sirius (I think it's on omega-7, and I'm damn sure there's more ships lke that).

PS : I play in single player, that may be it ?

Post Sat Jun 26, 2004 8:41 am

Ok, found it by myself, so here's the solution, in cqse someone else has the problem :

simply open the ini file PTough.ini in data/missions , and add the values you want for later levels .

Post Sat Jun 26, 2004 12:07 pm

Let me review my problem. I cannot deactivate WTS World V 2.0. When I try to deactivate it, it says ,"Error; FLMM has determined that 'WTS-World-V-2-0' won't properly deactivate. This was only the test run, so no files were changed (besides being decompressed). Look in the log for more details." KnighT told me to delete all saves. I did that, and changed the line in the prefoptions.ini notepad from DIFFCULTY SCALE: 0.00 to DIFFCULTY SCALE; 1.00. By doing that, I deleted God Mode. After that, my problem still wasn't solves. So, KnighT told me to reinstall WTS World V 2.0 then reinstall time sam. I reinstalled WTS World V 2.0 and then reinstalled Freelancer. (I don't know what is a time sam.) After that, I posted that my problem was fixed (because I thought that but didn't have time to test it). However, my problem wasn't fixed when I tested it. I now request help on this problem again. I am using a Windows XP Professinal.



Edited by - King Lin on 6/26/2004 1:11:33 PM

Post Sat Jun 26, 2004 1:34 pm

Have you deleted any saved game files? Or added any other mods tot the play? If you chande or delet a saved game, it can not restore the info needed that was in place before you added the mod. Click the delete mod button and delete all saves if you still can't remove it. I have had to do this a couple of times. the only other option I have heard of was someone sayin g to restore the backups and then the file should be disabled. Hav'nt tried this yet myself.

Post Sat Jun 26, 2004 2:10 pm

i just bought the thymondros, it supposed to have 9 turrets but has none

Post Sat Jun 26, 2004 7:56 pm

When looking at my games FLMM Save Directory, I found some intresting icons that shouldn't have been there. The names of these icons are: dbhelp.dll, FAQ, FLModManager, readme, template.dll, Uninstall FLMM, mods, ERRORLOG, FLModManager, Howto, REGISTRY, unicows.dll, XCrashReport, CRASH.DMP. I think this is what is causing the problem but I have no prove so I am asking this: if I move these icons to my mods folder (by copying them) will deleting them in my saved games folder make new problems? Or shall I just move them?

Post Sun Jun 27, 2004 12:56 pm

whats going on with minbar system will it be a no go area all the time or is there a bug fix

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