Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

FL Explorer bug in new version

Here you can find news, get help and comment about all the Mods and tools for Freelancer created by =EOA= Players Consortium, like the ?Freelancer SDK?, the ?Freelancer Explorer? and the ?Real Space Mod?

Post Wed Apr 06, 2005 2:03 am

FL Explorer bug in new version

Hi Louva,

Don't know if you know about this one, just discovered it myself lol.

Trying to edit Tohoku system, i clicked on show zones as i wanted to see if there were any round Ryuku base.... CLOSES DOWN everytime i click on SHOW ZONES and crashes back to desktop. Back to the old fashioned way for now then, at least in Tohoku

Gizmo Studios are at http://gizmostudios.proboards38.com/index.cgi

Post Thu Apr 07, 2005 4:32 pm

This also happens for one of the other SP systems. We will look into it.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Wed Apr 20, 2005 1:59 pm

Ok, here's another,

Patrol paths, some work some don't. Tried to include a trade path for Universal shipping from one base to another. Loaded ok but when player ship encounters any ship on said path i get a CTD everytime. Thought you'd like to know

Post Mon Apr 25, 2005 12:03 am

Right, found something else now

When you create a base and use the copy all npc's button, while it creates the files in mbases.ini for some reason they don't show up at the new base when ur in the game. Only solution seems to be to find the base you used as a template and copy that manually from original FL then all seems fine.

Post Fri Apr 29, 2005 8:04 pm

Patrol paths crashing - one fairly common CTD with patrol paths is a missing edge_fraction parameter for any zones the patrol passes through.

Npc's not copying - I have noticed this myself and should be fixed in next beta, which should be coming pretty soon.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Sun May 15, 2005 2:38 am

@ Louva

Further to the Tohoku crash problem. One thing i've noticed with this system is once you define any sort of npc zone, save & quit, when you reload FLE and try to click on show zones, it all works fine

Must be something to do with the fact no encounters are defined to start with cos once you have one, no problems!

Post Sat May 21, 2005 11:12 pm

Re : Patrol paths

Is there any round getting these working using FLE or do i have to do it the old fashioned way?

Post Sun May 22, 2005 6:33 pm

Hopefully that will be fixed in the next beta but it might have to wait for the following one. Part of the problem with the patrol implementation is the original author's lack of understanding about how patrols work and what their limitations are. Will take a while to fix.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Tue May 31, 2005 11:58 pm

Posted a tutorial about removing asteroids from tradelanes and around bases using FLE. Was annoying me no end till i worked it out so thought i'd pass on what i've figured out

Post Wed Jun 01, 2005 6:40 am

I'm having a bug where I get a crash when I create a new docking ring, I started the universe over from scratch but kept NY.

Post Thu Jun 02, 2005 5:59 pm

What type of loadout are u giving your trade lane? If you've deleted all the other systems its possible your solararch.ini has been amended or more to the point the loadouts that refer to items in solararch.

For instance if you're trying to put a kusari tradelane loadout on your tradelane and you've already deleted the loadout for that then that would do it.

Post Fri Jun 03, 2005 8:34 pm

@Gibbon - I responded to your tutorial.

@reagan64 - How exactly did you 'start over' ? Also where is your error log?

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Sat Jun 04, 2005 4:34 am

Thx Louva, just got into the habit of editing it myself but nice to see you can do the base exlcusion stuff from within FLE now! Improving all the time You will be seing the benefits of using FLE soon in the upcoming GALACTICA-HELLGATE mod from Gizmo Studios

Edited by - Gibbon on 6/4/2005 5:34:44 AM

Post Sat Jun 04, 2005 4:51 am

That feature has been in FLE for over two years now.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Sat Jun 04, 2005 10:11 pm

Mmm, wondered what that button was for...

Return to =EOA= Players Consortium