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Bug Reports For Evolutions 1.27

Here you can find news, get help and comment about all the Mods for Freelancer created by Pathfinder Studios, such as the ?Evolutions Mod?

Post Fri Mar 26, 2004 8:56 am

ERm, beta 11? I have never tested with Beta 11!! Never even knew it existed! Dunno whats up with it, try asking IGx89 - OR you can CUT the file out, and then manually PASTE it into teh Freelancer Directory each time. Of course, keep a backup of the original handy (version 1.0) so that you can restore it

Post Fri Mar 26, 2004 10:40 pm

i hope you mean beta 10, I didn't know there was a beta 11........yet!


Post Sat Mar 27, 2004 4:04 am

I wondered about that "beta 11". Hmm maybe he is a TIME TRAVELLER and found a beta 11 version. lol

I use FLMM 1.21 beta 11 btw...... Better to stay in the present and then get something from the future or it wall cause a temporal paradox...... lol

Post Sat Mar 27, 2004 10:51 am

Erm, okay everyone has Beta 11 now.

Post Sat Mar 27, 2004 12:23 pm

is there anyway for 1.28 to add in a batch file to remove the intro scenes from the sp game?


Post Sat Mar 27, 2004 10:38 pm

Yeah, that would be nice wouldn't it. I hate sitting through the intros too, but they only happen once and last around five minutes or so. I usually launch the game, than go have a smoke or something during the intros.

Post Sun Mar 28, 2004 12:29 am

okay, but I don't smoke


Post Sun Mar 28, 2004 12:38 am


the starviper in 1.27 is disappearing on me during the take off and landing cinematics...


Post Sun Mar 28, 2004 1:49 am

I know, unfort there is nothing i can do about that, the ship makers need to address it. There are problems with custom ships disappearing, but it happens to nearly all models at various angles.

Post Tue Mar 30, 2004 2:41 pm

okay I am on mission three, of the storyline

hooked up with walker and going to the rescue of willard station

we get to willard and there is soo much fire power that half the fighters and both gunboats are down before walker even tells us to go after the gunboats

so then walker declares the combat over before the bomers show up

when they do they go down just as quickly but then I can't dock with willard

any thoughts?


Post Tue Mar 30, 2004 9:18 pm

the starviper's problem is its LOD ranges, change it somewhat like 0, 3000 and it will have no problem.

a message from firebase...

Post Tue Mar 30, 2004 9:56 pm

Its set at 0, 9999, so please trust me when i say its NOT the lod ranges....especially since you cannot see a ship that size at 9.99km in FL, or even at 2km

Post Wed Mar 31, 2004 6:08 am

I am not sure if this is the right topic for this but, just before going to mission 4 )which has a wonderful and probably inadvertant homage to John carpenter in sybex's offical strategy guide, "escape from new york" ) I decided to go collect the wrecks in liberty because I know I can get nearly as much for the various guns as I could for the cardamine I was missing out on due to a small hold size.

first problem, there was no cardamine in the balboa, in un modded frelancer there is
second, the 2 wrecks northeast and northwest of unity in florida seem to be not there. they should be there because datastorm tells me that they are, but I couldn't find them. and before you ask, I didn't even go near the one near the rogue base in florida those rogues in florida kick my ass too much for that.

oh also, normally just before taking off from manhattan to get to mission 4 I can usually restock my nanobots and sheild batteries, but this time I am told I must be on friendlier terms so I am going into several tough battles with 8 nanos and 1 shield bat

Post Wed Mar 31, 2004 8:01 pm

dude, love the mod. couple of bugs though. first, and most distressing for me, is that there are no patrol routes for good, bad or nuetral in new systems. hard to find new rogue bases or jump holes without them.
second, had the same problem as reported with walker fight. than later i seemed to skip some dialog during the bounty hunter/hacker fight, and could not dock at hacker base.
and who turned up the difficulty rating on the zenots,by the way?!! oh, patrol 93 by buffalo base is missing.also 2 out of 3 wrecks in florida are missing, but i did find the one by the rouge base.
on a good note, i've had a lot of fun in florida, i'll send you a post card. lol wywh!

i could be wrong, it certainly would'nt be the first time!

Edited by - captian gars on 3/31/2004 11:07:22 PM

Post Thu Apr 01, 2004 2:07 pm

lol - erm, okay - in case you hadn't noticed.....

Some wrecks loots were altered to change things a bit (don't worry, there is ALOT better loot), and secondly................remember space is 3 dimensional. When you go looking for those wrecks, and don't find it where it should be.........its time to go up or down

I will be playing SP myself before the next release, so i will give it a testing to make sure its playable Thanks for bringing it up again - need it fresh in my mind or it will slip it

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