Rebalance MP player start questions
My son just got Freelancer and has finished the campaign. I got some mods for him from Lancer's Reactor. One of these was Rebalance, which I had heard mentioned favorably, but when we installed it and he started it up he was very disappointed. The mod started him in a new system called "Earth Alliance System System" and when he went to different places looking for missions they were all level 30 or higher, not really suitable for a starting character in a Patriot fighter (I think that is what he had?). He also looked at other ships available, and they all cost $100,000 to $1,000,000 or more - way WAY out of range of anything he could ever afford, especially with no missions available. Then out in space he was attacked by hordes of enemies and barely escaped into a dock.
Is this where the mod was supposed to start him off as a new character, or is there something we could set to start him off someplace friendlier? He is a pretty good pilot in this game (way better than me when I sat down to try it!) and has finished the standard campaign, but in a starting ship with crummy guns he had no chance against the swarm that came after him.
Are we missing something here? Because this just seems like a really strange setup for starting off new characters.
Any help appreciated. We would like to make this mod work, as he is excited about having new systems to explore.
redgab
Is this where the mod was supposed to start him off as a new character, or is there something we could set to start him off someplace friendlier? He is a pretty good pilot in this game (way better than me when I sat down to try it!) and has finished the standard campaign, but in a starting ship with crummy guns he had no chance against the swarm that came after him.
Are we missing something here? Because this just seems like a really strange setup for starting off new characters.
Any help appreciated. We would like to make this mod work, as he is excited about having new systems to explore.
redgab