Wed Mar 03, 2004 7:01 pm by Ro9ue
Ah, ok, thanks; that worked. Which ship is the one in about 4/5 of the pictures (the one with the fighterjet-like fuselage, 2 wing-mounted engine pods, and one engine slung below)?
Is it the IRD Fighter or Planetary Fighter?
And they all look great; I can't wait to try out the next version! gj
~ Oh, and I was inder the impression that ANY ship with 2 engines had the hyper ability; all of the double-engine ships that I've piloted do.
The reason none of hte original FL ships had it was because enigines didn't even come into the question EVER; all ships (light, medium, HF, VHF, freighters) ALL went 79 m/s, and ALL went 199 w/a single thruster. Engines weren't even mentioned in the ship stats.
I think that being able to cross large expanses of space quickly is a very useful feature, facilitating exploration and traversing big systems (like the TX system); AND it adds to mobility in dogfights instead of "detracting" from agility.
~ My previous posts were just inquiries for the Mod designer and an expression for my appreciation of this feature. Even if it was available to all, not all would HAVE TO use it; if a player prefers the old enginekill, they wouldn't be obligated to use it.
Edited by - Ro9ue on 3/3/2004 7:22:36 PM