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Freelance RB 3.30 bug reports, comments and tips thread

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Tue Jun 29, 2004 5:45 pm

Maybe try the laste version of the mod? 4.0

Post Tue Jul 06, 2004 1:23 am

Probably my stupidity but can someone please tell me how I can install this MOD. I want to play it so badly, but when I try to extract it with WinRar it says --> Unexpected end of archive <-- And when I rename de file from Flrebalance330.zip.flmod.zip to Flrebalance330.zip.flmod and dubbel klik it, FLMM says --> The central directory was not found in the archive <-- What do I do wrong???

Post Sat Jul 10, 2004 12:58 am

Hi, i've been having a couple of problems since i installed the mod, im not sure if it is something wrong with the mod itself or my computer. I installed the mod long after i finished the campaign and and everything seems to work fine most of the systems except some liberty systems like illinois, new york, and texas, in illinois and new york the game freezes everytime i try to leave a base or planet, it has happened in most of the bases that i've visited in those systems including planet manhattan and all of the bases in illinois. In Texas the same thing happened when i visited a base which i cant remember now, the other weird thing that happens is that even though i am level 38 ever since i installed the mod i can't do missions in advanced systems like omicron gamma, omicron alpha, or even Tau-37, everytime i try to look for missions in a bar it says : " come back when you are a more advanced pilot" , i've been playing a long time after i installed the mod and i haven't advanced in level so i guess 38 is the max; also in the Nial empire and Centauri republic everytime i try to look for a job in a bar a message is displayed that says that too many people are accesing the job database or something like that...why does these things happen? if anyone has a similar problem or has an answer please reply....Thanks

Post Sun Jul 11, 2004 4:30 pm

the problem with the level ranking is because you have played to max level before putting the mod on and when the new ranking file was activated it didn't acknowledge the fact that you are a higher level

solution: try starting a new game and the problem with the rank should fix it's self, it may also fix the problems with the new systems

When did I realise I was god, well I was praying and I realised I was Talking to Myself

Post Sun Jul 18, 2004 8:35 pm

Yes, your solution did solve the problem, thank you for taking your time, i appreciate it.

Post Mon Jul 19, 2004 7:06 pm

Replicant: glad i could help

MD: could you add the ships created by Wrath of achillies to the next version of the mod (if there is a next version) and maybe replace the cylon raider and colonial viper with the new versions created by Porsche? thanks!

When did I realise I was god, well I was praying and I realised I was Talking to Myself

Post Thu Jul 22, 2004 8:58 am

Most ships from other mods (like Porche's ships) have been updated with the most recent models. So the Cylon, Viper, Slipstream, etc. all look nicer now.
I don't know for certain about Wrath of Achilles' ships, but I do know that we have added some of Baene's recent ships (all pretty cool) as well as about 8 or 10 custom ones. And there are bonus ships that even I do not know about -- MD won't even tell the rest of the team about them for now So these should satiate the desire for new ships for a while, at least, right?

Rebalance v3.5 should be out some time in the next month. That's all I'll say for now.

"Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?"
- Ishmael

Post Tue Jul 27, 2004 11:35 am

Hey, I love your mod, but I have a problem!
I played with your mod for a while, and quickly realized I am TERMINALLY SUCKY at Freelancer. I died often enough without having to worry about incredibly slow energy refills, draining cruise engines, improved enemies who use repairing items, etc. etc. etc.
Don't get me wrong. These are brilliant additions, as there are obviously many, many people who needed the extra challenge.
Me, on the other hand -- I suck so hard at Freelancer I could pull the moon out of orbit.

I was wondering, then, if there's ever a plan to release a "beginniner's version" of this great mod. I'd like to enjoy the extra weapons and ships without constantly being blown to pieces. Or, lacking that, is there a way for me to do it myself?

Any help would be appreciated.

Post Sun Aug 08, 2004 9:52 am

Well, there are ways to do this yourself, but before we try doing all of that mess, try playing Rebalance on its lowest difficulty. All you have to do to do this is go to your C:/Program Files/Microsoft Games/Freelancer folder, and then look for an MS-DOS batch file called "difficulty." Double-click this file, and it will automatically go in and activate the alternate versions of numerous files, such as the ones that control the NPC (or AI) ships' piloting abilities, loadouts, and the weapon capabilites.
This should make it easier for you, so give this a try first. If that's still too hard ... maybe try to get just a little better? No offense, I know that some people just aren't as hot hands on the stick, so to speak, as others, but .. maybe at least try to play a little more and improve some of your flying/fighting skills a tad; Rebal will be infinitely more fun if you can :-D I hope this helps.

Edited by - Ro9ue on 8/8/2004 10:54:07 AM

Post Tue Aug 10, 2004 9:39 pm

hey, i was ust wondering when the next version of the rebalance was supose to come out.

Post Wed Aug 18, 2004 2:53 am

The REBALANCE 3.50 BETA TEST2 MOD is now avilable to down load at the rebalance website,im hosting one of several server's that testing the mod for bugs to help MD and his team finish the final version

all of my questions are answers to my sins.and all of my endings are waiting to begin

Post Sat Aug 21, 2004 9:03 am

hey, i was just wondering were Kaena Outpost is in omicron gamma. i looked at the spot were data storm said it would be but it isnt there, but i wanna get my raven claw is why i was asking. thanks.

Edited by - warrior17 on 8/21/2004 10:03:11 AM

Edited by - warrior17 on 8/21/2004 5:39:21 PM

Post Sun Aug 22, 2004 4:23 am

Issues
Someone using the Ragnarok mod pointed out a very big problem with the FLRebalance mod.

In the market_ships.ini file, some, if not all of the entires have had their format changed, for instance:
[base
base = li01_02


Becomes (in FLRebalance)
[base
base=li01_02


Notice it no longer has gaps. This change of format means that most XML scripts used by standard add on ships and the like won't work with FLRebalance because they cannot find the specified lines because FLRebalance has a different format to the default files.

I think maybe you should consider reformatting that, and any other such changes to ensure standard add ons still work. Afterall, FLMM is a wonderful program for combining multiple mods together, and it seems almost ignorantly elitist to say "FLRebalance is FLrebalance, why should it support mods?" It is, afterall, fully compatible with other mods if they sue the right method of XML scripting, it's just that basic change of formatting that is buggering up the process.

Thats just my two pennies on it anyway.

- Ryuujin

Post Wed Sep 01, 2004 6:24 pm

is that why half of the textuers dont show up and are white? just wondering also.

Post Mon Sep 06, 2004 11:46 am

It sayed at the mod's page the perseus interceptor was included. In FL Explorer I can't find it on the list of ships to put on a station, and I can't find where it's sold. HELP!

Amateurs built the Ark. Professionals built the Titanic

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