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Freelancer Rebalance 3.20 debate, bug reports and comments

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Fri Feb 13, 2004 7:54 am

MD, were you able to fix the nomad encounter CTD in EFA system? haven't seen mention of that yet...Keep up the great work, btw...very fun mod, one of my favorites!

Baene

Post Sat Feb 14, 2004 11:09 am

erm, if i open an internet server and i dont saw ANY ships (just mine) in the space ... i seemed like the whole universe is death

Post Sun Feb 15, 2004 2:39 am

Ive got some question about this mod.

-first i start a new game. You get very lil money. Normally you need to buy a new ship after your first or second mission. Iam not sure what to do here. Ship prices are way high and I dont know what weapons I should get. I cant beat the second story mission and thats strange.

-Also is anyone here a Cowboy Bebop fan? I know I am. Anyway I would like to know if you can get the Bebop, Triden(or what ever its called Spike's ship), Pink Fin(Iam not sure of the name one this one ethier but its Fayes ship), or Hammerhead? If so where can I get em? If not will a update include them?

Post Sun Feb 15, 2004 2:55 am

the sever keeps crashing on me????????????

Post Sun Feb 15, 2004 3:24 am

Everybody please wait for the server admin to update their RB version to 3.30.
If you'll try to connect with RB 3.30 to an older 3.20 server you WILL crash.
jon2345, you'll get about 30 k if you sell the salvage from mission 01b(destroy Rogue Base). The deep scanners are worth 12 k each and you sould get 2 or 3 of them. Buy a Patriot or do some missions and buy Cylon HF or a Z-95 Headhunter. The Cylon has the Guardian HF shield that you will not be able to get anywhere else in New York, and this will guarantee you'll be able to whitstand the Liberty Rogues fire[power in mission 2. Also don;t forget to buy a MKI shield capacitor and a Fusion injector mkI. The capacitor will add 750 strength to your shield and the fusion injector will make the weapons energy to recharge faster. Or you can get a shield powercell instead of the fusion injector and make your shields recharge faster. As weapons, get a pair of Scorpions by killing Xenos and 2 Barragers from the junkers(by either killing them or getting to Rochester Base beyond planet Mahanttan - you'll have to look for it though). Also get a Stunpulse turret pr 2 if you have the Cylon HF, and 2 cluster JAvelin missile launchers. This is my recomended ship setup for the mission 2.

BTW rebalance 3.30 is out and i set up a new thread for it. Just go to the FL mod announcement forum and pick the "Freelancer RB 3.30 comments, bug reports and tips thread". see ya all there.

Post Mon Feb 16, 2004 12:29 am

Thanks for the feedback on the mission. There is one more thing though, can you get the Bebop ships probly not though since you didnt say so...

Post Mon Mar 15, 2004 11:56 am

Heh... wow... um... err...

K, bug report for 3.4b1, tho maybe premature/redundant...

1. When selecting some targets, such as tradelanes or even dropped loot, game crashes...

2. In the Iowa systems, same thing as above, but add in incorrect area names. i.e. when exiting tradelane from Greenfield to Des Moines, the area message said "Texas, Iowa System" where it should say "Des Moines, Iowa System"
[At either end of the tradelane is an entry that lets you set entry and exit locations, it's not ids_name or ids_info, maybe tradelane_name. Can set that to make the tradelanes "switch" the name when passing it by.

3. Some ships have wrong info on info cards, forget which, so this one not much help...

Anyways, there ya go, remember to check email ;o)

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