The problem with Game developers is they are writing games for attention deficite 13 year olds.(see any First Person Shooter) Cause that is what sells. Not thier maturing Gaming audience.(27 and up) Most people do not want to sit down with a maunal to figure out how to fly thier craft, they just want it to work.(but they will read how to get a passing reciever in an NFL game to catch a stupid football) Which sucks for me, cause I'd like to have say, control of the interleve distance of the shields. Cause if I get it right the shield will work better. I want to be able to track the bad guy down with my sensors, from his ion dispersion pattern from his engines. How about a preflight check, that if you did might catch a malfunctioning Jump dirve or Warp drive, before it breaks down in the middle of nowhere. That is the level of detail I want in a space combat game.
Also, I have a theory that if you write a good game. With all the originally intended ideas. You can only sell it once. If you implement your ideas two or three at a time you can sell it 2 or 3 times. Then it becomes a "Franchise" name. then you sell it to whoever, and go buy a mansion.
Okay I'll get off my "off topic Soapbox" now.
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