Okay, the point is noobs or no noobs everybody is welcomed to post a comment, bug report or some appreciation for the work done for the mod here
Ether Dragon, Frontier Fan, I know not all ships are not perfect but some of them come with the glitches from their developers and I already corected a ton of that. What u see here it's only the tip of an aisberg, hopefuly as tiny as possible. I know the models require a lot of UTF work, yet i was pressed to add more features by a lot of fans and i had to work on those instead of re-f-doing the models(u can imagine what the f comes from
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). U know what caused a crash to desktop while testing the latest encounters with the Thargoid ships?! A number, namely 2, placed after a encounter ship in npcships.ini! so u see how careful i must be about these files and how thorough the testing. I'm not trying to make a fool out of no one, DA is owned a great deal of our thanks, because even if the original game had flaws and was quite boring after a second play, the open system they implemented made modding possible and easier than other games(in some of them it's impossible to create mods).
So perhaps Shades was right, i don't mind about bug reports, criticism and anything else, because no one will criticise if he didn't like a bit of the mod here, but the negative feedback resulted from the fact that someone doesn't like some ship or some added feature i don't wanna hear about. Or the fact that someone said that the REbalance mod creates disbalances...i kept the name of the mod this way because of its populrity, but perhaps after version 1.0 I should change it TO Freelance Re-integrated and Re-defined Universe, cause that it's slowly becoming.
I wanted u all to know that I played and enjoyed myself every version first before releasing it here on LR. So it was indeed a wish for sharing experinces that gave me the motivation of creating and especially maintaining the mod as I did by now. And NO, i don;t wana return to vanilla FL play either, in fact i'm hoping that some of my and also toher fans ideas are geting somehow to DA and MS and will be incorporated in a newer version.
The other days i told Redeye, who lke the old school as i do, about and old 386, dos based game, called Nomads. it was not much graphically speaking, but the ideas there were stunning and i wanted to see them brought in FL as well, like the fact that u could trade in space(including lets say direct weapon and equip trade, not only trough credits) , or have to pay to get in a system owned by a race(or faction here) that did not liked u too much. Not to mention the variation in missions, like having to get a anti-virus vaccine to a stranded colony, or escorting a pshychyc diplomat from a weird race to a planet that was hostile both to him and u, and having to convince the leader of that planet to let u land.
Also since there are a lot of uninhabited planets in FL that have no use than sight-seeing, how about puting them to work? in Nomads u could scan a planet for resources, than launch a probe to give a more thourough report and finally the probe could retrieve artifacts, valuables or weapons(special missiles or guns) suposely from crashed alien ships(?). And if valuable minerals were found, u could launch a mining equipment(exists in FL as wel, but it's usseles here) and return after a certain time to retrieve both the equipment and its loot. Imagine founding a planet rich in Niobium, launching lets say a Mining Equipment MKIII(the better the more expensive but works faster) and coming after lets say 3 cicles, with a hired tranport and eventually some wingmen to retrieve your 10000 cargo of Niobium(that if some random event like an Earthquake or Solar Storm or something did not happen and destroyed your equipment and all your hard work).
That's what i called old school and the way games were made at that time, with feeling as target above eveything else.
Shades, u have to inform Rapid bout the TIES, he's the author of the models.