I have some thoughts on the new hyperdrive technology after playing with it a bit more last night. First off, it's a powerful, and wonderful, addition to the game. A friend of mine popped in at Houston while I was in New Tokyo. "Zip, bang, boom," I was grouped with him in minutes. It might have taken a bit longer, but my concentration was focused on avoiding asteroids and such, so that I didn't really notice.
My own personal feeling is that such capabilities only belong on fairly large ships. It might even take up a chunk of cargo space (if possible.) I know that some fighters had the drive in the Star Wars movies, but I get the sense that such a device would require a huge chunk of power. Personally, I hope you expand the number of ships that utilize the hyperdrive. Here's my own candidates list:
- All VHF's
- All Gunboats
- The top 25% of freighters (you changed the cargo caps, so I can't relate them anymore.) This might include the Humpback, Dromedary, Corvette, Millenium Falcon, and Marine Assault Drop Ship.
I think it's important to leave the lighter fighters and lesser freighters untouched in this regard. The fighters rely more on their maneuverability, and they'll want to keep their engine-kill. Sad to say, but my main excuse for excluding the lesser freighters is simply a matter of balance. Once you have a hyperdrive, lane disruptions are a non-issue. However, it can also be argued that these freighters are built from an economical standpoint, and a need for space savings, and so lack bulky "luxury features" like the hyperdrive. If there's any way that Hyperdrives can be made buyable, they should be. This gives players the option of keeping their engine-kill ability.
Anyone who's ever fought to dock at a tradelane ring with a White Star or Gunboat would sacrifice important limbs for a hyperdrive.
Edited by - Ether Dragon on 05-06-2003 20:22:30