Sun May 18, 2003 3:25 pm by Michael Dan
I'll post here the features to the last two versions since they don't fit at the top of the page:
v09b:
-i'm geting closer to what this mod was created to be so the version is 09 instead of 0.7
-battleship, cruiser, gunboat, stations, transports, and weapon platforms weapons have now increased damage(roughly double), range and muzzle velocity,
to balance them to fighters' better speed and weapons loadout. Their missile turrets now fire further and with more damage and explosion radius.
-added support for the "Blockade Runner" Corellian Corvette, with 2/8 guns/turrets, engines and a maneuvrablity closer to a heavy freighter/transport, rather than a fighter. it can mount lvl 10 freighter shields and
its buyable on planet Leeds and planet Crete. please download the ship from LancersReactor and copy the directory Corvette from archive to freelancer\data\ships.
-added buyable gunboats, the Bretonia, Kusari and Rheinland Gunboats are buyable with their own engines, powerplants, and specific weapons.
-they are buyable on: BS York(Leeds system) - Bretonia Gunboat, BS Nagumo(Kyushu system) - Kusari Gunboat and BS Westfallen(Hamburg system) - Rheinland Gunboat.
Also the Kusari and Rheinland versions are buyable on Planet Malta.
-modified camera POV for the Firespray and Bwing so the player can see what he's shooting at.
-increased shield regeneration to match the greater firepower of the BS, Cruisers, Gunboats and stations, only for player.
-removed the jumpholes from Omega-7, Tau-37 edge systems to New york to prevent crashes as the other ends were removed in a previous version.
-increased the loot drops from cruisers, battleships and gunboats.
-changed trent clothing to something more appropiate, and cool.
-Libery Police is using Starfurys for Law enforcement and Liberty Navy is flying Starvipers
-The Liberty and Bretonia Police are carrying their VIP's and prisoners in Corellian Corvettes now.
-Bretonia Navy gave up flying their ugly Crusaders(too bored i guess) and now is using Cylon fighters, while the Bretonia Police has choosen the Awing as their replacement of the Cavalier.
v09c:
-bretonia ships reverted to original, both for police and navy
-npc shields now regenerate faster and will drop as loot!
-moved the Kusari gunboat to Planet Kyushu due to difficulty to undocking to BS Nagumo(don't try to land there or on any Kusari BS with a gunboat!)
-the mod comes with 3 levels of dificulty, just run level1.bat for lvl1 difficulty, level2.bat for second level and level3.bat for third level.
-first level(easy): colision damage 2, cruise speed 400, npc shield regen 1/2 from player, npc armor weaker, npc loadout less dangerous, cruise disrupt time:4, more hp to player and atached weaps. be warned that in this level npc shields or any other equip will NOT drop as loot.
-second level(default): colision damage 3, cruise speed 450, npc shield good regen, without armor powerups, cruise disrupt time:5, more shield damage(0.6 instead of 0.5 of hull damage), normal hp to players ship and atached weaps. New npc loot drop will be limited to shield generators.
-third level(hard): colision damage 4, cruise speed 500, npc shield full regen and with armor powerups, cruise disrupt time:6, more shield damage(0.7 instead of 0.5 of hull damage), less hp to players ship and atached weaps. This level is the most rewarding with full npc loot drop like thrusters, mines, missiles, and shield gens.
the npcs are using more varied loadouts they're never used before.
-i recommend u keep default level though, at least for the begining, especially in MP for compatibility reasons, also in storyline missions don't activate the hard level or NPC's will kick your @ss and the ones of your friends. hard level is recomended for hardcore players, the ones seeking a better challenge, and much better rewards as well.
-activated the 2 hidden hardpoints on the dagger, the underwing ones. weapon loadout for storyline line hackers, outcasts and blood dragons dagger fighters has been updated(Lord Hakkera and Dexter Hovis as well).
-gunboats can now strafe as any other ships.
-increased gunboat cargo holds by 400 due to the fact that u'll lose 400 cargo units after first save/reload.
I want to say that I own many thanks and credits to the guys that posted here and emailed me their ideas, observations and thieir work: Sam Wojtczak , Chris Scott, Integer Man, Griskard, Grssk, Radiation, DjVgalen, GUX, Phroot, Steel, freighter fighter, col. Chris and many others. their posts, bug reports, ideas and even code was very helpful in bringing the mod to what is now. A word of thanks and gratitude is owned for the admins as well, thanx Christian and Nels for your support and great work here on the site...without you nothing of my and others work would have been possible.